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Gemworld

Gemworld
Gemworlddcu0.jpg
Map of Gemworld, from Amethyst, Princess of Gemworld #10, artist Ernie Colón
Race(s) Homo magi
First appearance Amethyst, Princess of Gemworld #1, (May 1983)
Publisher DC Comics

Gemworld, also known as Faerie, is one of two fictional other dimensional homelands for the Faerie, as published by DC Comics. In the mainstream DC Comics universe, all members of the Faerie race relocated to a dimension called Gemworld, which debuted in Amethyst, Princess of Gemworld #1 (May 1983), and was created by Dan Mishkin, Gary Cohn and Ernie Colón.

Gemworld debuted in Amethyst, Princess of Gemworld #1, (May 1983). Gemworld later appeared in Neil Gaiman's The Books of Magic #3 (January 1990), and in the Hunter: The Age of Magic spin-off series, where Timothy Hunter went to a wizard's academy there.

The dimension where the Gemworld is located was originally owned by the Lords of Chaos. However, thousands of years ago, when magic began to drop in its levels on Earth due to a change in the alignment of the stars (caused by a star going nova) the Homo magi sorceress Citrina went there and struck a deal with the Lords of Chaos so she would be allowed to create a realm there for those Homo magi and Faerie who wanted to emigrate from Earth. This deal was kept a secret from most of Gemworld's inhabitants. The Gemworld proper was at first depicted as a continent that floats in the sky, with a "Sun" that orbited around it, obviously reflecting ancient beliefs of Earth being flat, but was eventually retconned into an actual planet. It contains a variety of terrains, and it was settled by cultures from all around the world.

Gemworld is one of many magical dimensions connected to Sorcerers' World.

Time moves at a different rate in Gemworld; a Gemworlder raised on Earth will change into an older form if brought back after several years, only to change back to normal if returned to Earth. The reverse is also true - a human raised on Gemworld will de-age on Earth.

The Gemworld's level of technology is medieval, and it is divided into Twelve Royal Houses, each represented by a type of birthstone; the Houses take turns ruling the Gemworld. All of Gemworld's Homo magi inhabitants can use magic, though most only at a very pedestrian level (fishermen use spells to help them fish, for example). Aside from the Homo magi, Gemworld is home to all the traditional Faerie races. Each realm contains a vein of the appropriate birthstone, and its fragments are mined to make their Royal Family's jewelry. These jewels increase their magic powers enormously.


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