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Game design document


A game design document (often abbreviated GDD) is a highly descriptive living design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.

Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team. Because of the dynamic environment of game development, the document is often changed, revised and expanded as development progresses and changes in scope and direction are explored. As such, a game design document is often referred to as a living document, that is, a piece of work which is continuously improved upon throughout the implementation of the project, sometimes as often as daily. A document may start off with only the basic concept outlines and become a complete, detailed list of every game aspect by the end of the project.

A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game.


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