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Game-Maker

Game-Maker
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Original author(s) Gregory Andrew Stone
Oliver Stone
George Oliver Stone
Joan Stone
Developer(s) Recreational Software Designs
Initial release 1991; 26 years ago (1991)
Platform MS-DOS, Windows 3.1x
Type Game creation system

Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. Game-Maker also was sold under various names by licensed distributors in the UK, Korea, and other territories including Captain GameMaker (Screen Entertainment, UK) and Create Your Own Games With GameMaker! (Microforum, Canada). Game-Maker is notable as one of the first complete game design packages for DOS-based PCs, for its fully mouse-driven graphical interface, and for its early support for VGA graphics, Sound Blaster sound, and full-screen four-way scrolling.

Primary distribution for Game-Maker was through advertisements in the back of PC and game magazines such as Computer Gaming World and VideoGames & Computer Entertainment. At release Game-Maker was priced at $89, and shipped on 5.25" diskette with seven or eight demonstration or tutorial games. Later releases were less expensive, and shipped on CD-ROM with dozens of sample games and a large selection of extra tools and resources.

After some consultation with the user base, on July 12 2014 original coder Andy Stone released the Game-Maker 3.0 source code on GitHub, under the MIT license.

Game-Maker consists of a text-mode wrapper, tying together a collection of WYSIWYG design tools. The tools produce proprietary resources that are compiled together and parsed with RSD's custom XFERPLAY game engine. The design tools include:

Game-Maker involves no scripting language; all design tools use a mouse-driven 320x200 VGA display, with a shared logic and visual theme. Users draw background tiles pixel by pixel in an enlarged window, and can pull tiles from the palette to arrange in a "sandbox" area. A further menu allows users to set physical properties—solidity, gravity, animation, various counter values—for each block. The user draws maps by pulling blocks from the palette and painting with them using simple paintbrush, line, shape, and fill tools.


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