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GUMSHOE System


The Gumshoe System (stylised as The GUMSHOE System) is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenarios. The premise is that investigative games are not about finding clues, they are about interpreting the clues that are found. The Gumshoe System is used in various games published by Pelgrane Press.

Of the games in the line, Trail of Cthulhu won the 2010 Lucca Games award for best role-playing game and Ashen Stars was a 2011 nominee for the Origins Award for best RPG.

The Gumshoe System is designed around the idea that investigative scenarios are difficult to run with most role-playing systems. The problem is identified as important clues being missed due to failed dice-rolls, resulting in play grinding to a halt.

The Gumshoe System is designed to solve this by making the game not about finding clues, but about interpreting them. Attention is given to designing investigative scenarios, while at the same time the focus is put on encouraging the players to take control of the investigation (and, thereby, the story being told).

The Gumshoe System is player-centric, putting die rolling in the hands of the players whenever possible. Non-player character abilities either modify the roll made by the player, or succeeds or fails depending on what the game master finds dramatically appropriate. Direct conflict between characters, such as combat, is an exception.

Player characters in the Gumshoe System are created by using build points to buy rating points in character abilities. Points are spent on a one-for-one basis.

Each player character receives a number of investigative build points depending on the number of players and the setting. In The Esoterrorists setting, two players receive 32 investigative build points each, while five or more players receive 20 build points each. Any number of investigative build points can be spent on an investigative ability, though more than 3 or 4 points is rarely useful.

Each player character receives a number of general build points depending on the setting, but regardless of number of players. In The Esoterrorists setting players receive 60 general build points each. Any number of general build points can be spent on a general ability, as long as the second highest rated ability is at least half that of the highest rated. After a scenario is completed, player characters receive new build points which can be used as either investigative or general build points. The amount acquired depends on the length of the scenario. There are no levels through which player characters progress.


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