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GRaphics Animation System for Professionals

GRASP
Grasp31card.jpg
GRaphic Animation System for Professionals
Developer(s) John Bridges
Operating system DOS
Type Graphics software

Graphics Animation System for Professionals (GRASP) was the first multimedia animation program for the IBM PC family of computers. It was also at one time the most widely used animation format.

Originally conceived by Doug Wolfgram under the name FlashGun, the first public version of GRASP was the Graphical System for Presentation. The original software was written by Doug Wolfgram and Rob Neville. It later became the Graphic Animation System for Professionals. Many regard this as the birth of the multimedia industry.

In 1984 Doug Wolfgram conceived of the idea of an animation scripting language that would allow graphics images to move smoothly across a computer screen under program control. Persyst Systems hired Wolfgram's company to develop some graphics and animation for their new graphics card, the BoB board. The marketing manager from Persyst then moved to AST computer where he brought in Wolfgram to do similar animation work for the AST line of peripheral cards for PCs. 1

Wolfgram saw the growing demand for multimedia so he brought in John Bridges, with whom he had co-developed PCPaint for Mouse Systems in 1982. Together they co-developed the early versions of GRASP for Wolfgram's company, Microtex Industries. Subsequent versions followed. Version 1.10c was released in September 1986.

Starting with John and Doug's source code for PCPaint, the painting aspects were chopped out and instead a simple font editor for Doug's slideshow program FlashGun was created. The graphics library was used to make a simple script playback that had a command for each graphics library function. It also originally used the assembly language fades from FlashGun for a "FADE" command, but those image fade routines were mode specific (CGA) and difficult to enhance. The routines were rewritten along with the script parts. It stored all the files in a ZIB archive, renaming John Bridges' program ZIB to GLIB and the archives it produced were GL files.

In 1987, GRASP 2.0, was released and no longer distributed as ShareWare. It became a commercial product published in the USA by Paul Mace Software. John Bridges assumed responsibility for development of the core engine while Wolfgram developed fades, external utilities and new commands.

In 1988, GRASP 3.0 was released, followed in October 1988 by GRASP 3.5, bundled with Pictor Paint, an improved PCPaint minus publishing features. GRASP 3.5 "[supported] a wide range of video formats, including CGA, EGA, Hercules, VGA and all popular enhanced VGA modes up to 800 x 600 pixels and 1,024 x 768 pixels resolution. The software [displayed] and [edited] images in several standard formats, including PC Paintbrush (PCX) and GIF."


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