Freedom Planet | |
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Steam artwork
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Developer(s) | GalaxyTrail |
Publisher(s) | GalaxyTrail |
Composer(s) | Leila Wilson Stephen DiDuro Shane Ellis |
Engine | Clickteam Fusion |
Platform(s) | Microsoft Windows Mac OS X Linux Wii U PlayStation 4 |
Release date(s) |
Microsoft Windows
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Genre(s) | Platform, action |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
Eurogamer.dk | 8/10 |
Hardcore Gamer | |
MeriStation | 8.5/10 |
Freedom Planet is a two-dimensional platform video game created by independent developer GalaxyTrail, a studio set up for the project by designer Stephen DiDuro. The player controls one of three anthropomorphic animal protagonists: the dragon Lilac, the wildcat Carol, or the basset hound Milla. Aided by the duck-like Torque, the player attempts to defeat the Lord Brevon, who plans to conquer the galaxy. While the game focuses on fast-paced platforming, its levels are interspersed with slower action scenes.
Freedom Planet began development as a Sonic the Hedgehog fangame, but later reconceived the project as a separate intellectual property. Freedom Planet was developed in Denmark and the United States.
The game was released for Microsoft Windows, first as a demo in August 2012, then, after a successful Kickstarter campaign, as a full game via Steam on July 21, 2014. A version for the Wii U console was announced in March 2015, but was postponed that August; the game was released successfully on October 1, 2015. Freedom Planet has been widely compared to the Sega Genesis Sonic games. Critics praised its gameplay, aesthetics, and balance of Sonic elements with original content, but were mixed on its pacing and length.
Freedom Planet is a 2D platform and action game featuring anthropomorphized animal characters and 16-bit style graphics mimicking the look of games released for the Sega Genesis, particularly the Sonic the Hedgehog series. The game puts players in the role of one of the available playable characters as they traverse each level, fighting enemies and obstacles before facing a boss at the end. Players have a health meter, which can be replenished by collecting red leaves, and a regenerative energy meter used to perform each character's unique special moves. Players can earn extra lives by collecting blue crystals found throughout the level, or by rescuing creatures trapped in cages. Players can also obtain various types of shields, some of which often bonus attributes such as invulnerabilty to fire or the ability to breathe underwater, and invincibility power-ups. Cards are hidden through the levels, which unlock bonus content such as music and concept art, and bonus tokens which allows access to a bonus game at the end of the level.