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Forgotten Worlds

Forgotten Worlds
Forgotten Worlds (flier).png
Promotional poster for Forgotten Worlds
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Akira Yasuda
Akira Nishitani
Noritaka Funamizu
Yoshiki Okamoto
Artist(s) Akira Yasuda
Composer(s) Tamayo Kawamoto
Platform(s) Arcade, Sega Genesis, Amiga, Commodore 64, ZX Spectrum, Amstrad CPC, Master System, TurboGrafx-16
Release July 1988
Genre(s) Horizontal scrolling shooter
Mode(s) Up to two players, simultaneously
Arcade system CP System
Display Standard resolution (Used: 384 x 224)
Review scores
Publication Score
CVG 92%
Crash 90%
Sinclair User 85%
Your Sinclair 86%
MegaTech 82%
The Games Machine 94%
Mean Machines 85%
Awards
Publication Award
Crash Crash Smash!
Sinclair User SU Classic
C+VG CVG Hit!

Forgotten Worlds, originally titled Lost Worlds (Japanese: ロストワールド?) in Japan, is a side-scrolling shoot-'em-up game by Capcom originally released as a coin-operated video game in 1988. It is notable for being the first title released by Capcom for their CP System arcade game hardware. The game took two years to develop, with a production budget of $5 million, equivalent to $10.2 million in 2016.

Set in a distant future, an evil god known as Emperor Bios has destroyed most of the Earth, turning it into a desolated wasteland known as the "Dust World". Two nameless super-soldiers are created by the people to defeat Bios and the eight evil gods who serve him.

Forgotten Worlds can be played by up to two players simultaneously. The player controls a flying muscle-bound soldier armed with a rifle with unlimited ammo. The Player 1 character is equipped with a long-range automatic rifle, while Player 2 has a short-range wide shot. The controls in the original coin-op version consists of an eight-way joystick for moving the character in the air while flying and a unique rotatable button known as the "roll switch". Rotating the switch left or right allows the player to adjust their character's aim in one of sixteen directions, while pressing it causes the player character to shoot his gun. This allows for the player to move their character anywhere while keeping their aim in one direction. Pressing the switch rapidly will cause the character to perform a "megacrush" attack which will destroy all on-screen enemies, but at the expense of a portion of their vitality gauge.

The player character is accompanied by a satellite module orbiting near him that will provide backup firepower every time the player fires their gun. Like the main character, the satellite can also be rotated with the roll switch. Rotating the character while firing will only rotate the aim of the satellite, while rotating the character without firing will not only rotate the satellite's aim, it will also move its relative position around the player.

The player can obtain blue-colored coins known as "zennies" from defeating enemies throughout the game. The zennies are used as currency to obtain new power-up items from shops located at certain points in each stage. When the player enters an item shop, they are given a choice of the items available and a limited time to make any purchase they wish. These items consists primarily of new weapons for the satellite module, but also includes a health kit to restore lost vitality, an armor that allows the player to sustain additional damage, and even tips on how to defeat the boss awaiting at the end of the current stage.


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