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Folding@home

Folding@home
F@H Logo 2012.png
Original author(s) Prof. Vijay Pande
Developer(s) Pande Laboratory, Sony, Nvidia, ATI, Cauldron Development
Initial release October 1, 2000; 16 years ago (2000-10-01)
Stable release
7.4.4 / March 19, 2014; 2 years ago (2014-03-19)
Operating system Windows, macOS, Linux, Android (4.4 onward)
Platform Cross-platform: IA-32, x86-64; ARM
Available in English
Type Distributed computing
License Mix: GPL, proprietary
Website foldingathome.stanford.edu

Folding@home (FAH or F@h) is a distributed computing project for disease research that simulates protein folding, computational drug design, and other types of molecular dynamics. The project uses the idle processing resources of thousands of personal computers owned by volunteers who have installed the software on their systems. Its main purpose is to determine the mechanisms of protein folding, which is the process by which proteins reach their final three-dimensional structure, and to examine the causes of protein misfolding. This is of significant academic interest with major implications for medical research into Alzheimer's disease, Huntington's disease, and many forms of cancer, among other diseases. To a lesser extent, Folding@home also tries to predict a protein's final structure and determine how other molecules may interact with it, which has applications in drug design. Folding@home is developed and operated by the Pande Laboratory at Stanford University, under the direction of Prof. Vijay Pande, and is shared by various scientific institutions and research laboratories across the world.

The project has pioneered the use of graphics processing units (GPUs), PlayStation 3s, Message Passing Interface (used for computing on multi-core processors), and some Sony Xperia smartphones for distributed computing and scientific research. The project uses statistical simulation methodology that is a paradigm shift from traditional computing methods. As part of the client–server model network architecture, the volunteered machines each receive pieces of a simulation (work units), complete them, and return them to the project's database servers, where the units are compiled into an overall simulation. Volunteers can track their contributions on the Folding@home website, which makes volunteers' participation competitive and encourages long-term involvement.


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