*** Welcome to piglix ***

Flying Heroes

Flying Heroes
Flying Heroes (2000) front cover.png
CD cover
Developer(s) Pterodon, Illusion Softworks
Publisher(s) Take 2 Interactive
Engine Ptero Engine
Platform(s) Windows 95/98/2000/XP
Release
  • EU: April 30, 2000
Genre(s) Fantasy, Shooter, Simulation
Aggregate score
Aggregator Score
GameRankings 64.19%
Review scores
Publication Score
GamesMaster 75/100
GameSpot 7.8/10
GameZone 3/10
IGN 8.3/10
PC Gamer (UK) 51/100
PC Zone 47/100

Flying Heroes is a fantasy action game produced by Take 2 Interactive, Illusion Softworks, and Pterodon.

Flying Heroes is an arena based shooter game that takes place on various flying creatures. There are four clans to choose from, with varying creatures or machines for players. The four clans are: Sky Knights, Lizard Riders, Hammercraft, and Magion. Each clan offers different options, such as different amounts of health, different weapons and different flying crafts. There is also a multiplayer mode. In the beginning, or in the demo, only Lizard Riders and Magion are available choices; Sky Knights and Hammercraft become available when the career mode is beaten.

In career mode the player battles in three different leagues in a variety of arenas; the Iron league initially, followed by the Silver league and culminating in the Golden league. In order to proceed onto the next league, the player must be the highest ranked pilot in the league at the end of each season. Each league dictates the flying machines/creatures available for purchase, from the weakest in the Iron league, to the strongest in the Golden league. The length of each match, matches per season, currency reward per frag, the skill and quantity of enemies also increases in line with each league.

After completing the Golden league, a cut-scene will show aliens (looking like Kamacuras) coming down demanding some kind of payment before the final boss battle starts.

Each league match is a death-match, with the objective being to shoot down as many opponents as possible, whilst the player tries not to get shot down themselves. The reward for shooting down an opponent is one frag, with two awarded for eliminating the current leading pilot. When the player is shot down by one of their own projectiles or spells/abilities, one frag is lost from their score. If the player shoots down a teammate (Golden League players get an NPC wingman), two frags are deducted from their score. At the end of the match the pilot with the most frags wins and frags are converted into a currency reward for all pilots:

The second kind of league match is called a 'Frag Limit', in game they are classed as training matches. This is because they take place in the same arena as the main league match, but results obtained are not counted in the league rankings. The rules are similar to a standard league match, except that the winner is the pilot who reaches a pre-determined number of frags first. All other rules are the same, including currency reward values. These matches are always done as an alternative to a special match or quest, described below.


...
Wikipedia

...