Flotilla | |
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Flotilla cover art
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Developer(s) | Blendo Games |
Designer(s) | Brendon Chung |
Platform(s) | |
Release |
Xbox 360
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Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer (co-operative) |
Aggregate score | |
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Aggregator | Score |
Metacritic | 72/100 |
Review scores | |
Publication | Score |
Edge | 7/10 |
GameZone | 7.0/10 |
PC Gamer (UK) | 78/100 |
PC Gamer (US) | 81/100 |
PC Zone | 71/100 |
Flotilla is a 2010 turn-based strategy space combat video game developed by Brendon Chung's studio, Blendo Games. The game was released in March 2010 on Steam for Microsoft Windows and on Xbox Live Indie Games for the Xbox 360. Flotilla was designed with Microsoft's XNA tools, and its development was influenced by animals as well as board games such as Axis and Allies and Arkham Horror. The game takes the player in an adventure through a randomly generated galaxy.
Chung began developing Flotilla immediately after the closure of Pandemic Studios, where he had worked as a designer. The new game used assets imported from Chung's early space combat prototype, Space Piñata. Flotilla incorporates several pieces of classical music in its score, such as Chopin's "Raindrop" prelude. It received mixed reviews from video game media outlets, scoring 72 out of 100 on review aggregate website Metacritic, and was included in Mike Rose's book 250 Indie Games You Must Play.
Flotilla is a three-dimensional simultaneous turn-based strategy space combat video game set in a randomly generated galaxy. The player and computer-controlled opponents issue orders to their ships, which are carried in a simultaneous and real-time fashion over a period of 30 seconds. The game then freezes, and the player and opponents issue new orders to their ships, which are again performed for 30 seconds. This process repeats until one party is defeated. Orders are separated into three groups: attack move, flank move and focus fire. An attack move orders the ships to move and fire simultaneously; a flank move increases the ship's speed but deactivates weapons until the ship stops moving; and focus fire increases fire rate but significantly reduces the ship's speed.