Flight of the Intruder | |
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Cover art (NES)
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Developer(s) |
Rowan Software Imagineering (NES) |
Publisher(s) |
Spectrum HoloByte Mindscape (NES) |
Platform(s) | MS-DOS, Amiga, Atari ST, NES |
Release | 1990 (PC, Amiga, ST) 1991 (NES) |
Genre(s) | Flight simulator |
Mode(s) | Single-player |
Flight of the Intruder is a 1990 flight simulator developed by Rowan Software and published by Spectrum HoloByte for the PC MS-DOS, Amiga and Atari ST. It was ported to the Nintendo Entertainment System in 1991 with Imagineering as the developer and Mindscape as the publisher. The game was based on the novel of the same name and received as the successor of the first game of the Falcon (video game series).
This combat flight simulator allows players the choice of flying either the Grumman A-6 Intruder or the McDonnell Douglas F-4 Phantom II from aircraft carriers against targets in North Vietnam. Players were challenged both by the comprehensive enemy defenses and the restrictive and complex rules of engagement of the period. Realistic features include unreliable missiles and smokey engines for the Phantom (as in real life, the trail would disappear in afterburner). At lower realism settings, the F-4 has an internal cannon in addition to the missiles - in contrast to real USN F-4's that were armed only with missiles. A wide range of mission types is available, from simple bomb runs or combat air patrols to SEAD missions requiring close cooperation between the callsigns involved. The player can plan each mission into detail. Based on a given amount of planes in his or her flight, they are able to choose from various armament options for each plane. A mission editor allows for changes in waypoints and also how friendly AI is supposed to behave in each phase of the mission. There is the option to use a default loadout and keep the waypoints unchanged, too.