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Flames of War

Flames of War
The World War II Miniatures Game
FlamesofWar-cover.jpg
Cover of 2nd Edition Rulebook
Publisher(s) Battlefront Miniatures Ltd
Publication date 2002
Years active 2002 - present
Genre(s) table top wargaming
Players 2-4
Website http://www.flamesofwar.com

Flames of War (abbreviated as FoW) is a World War II tabletop miniatures wargame produced by the New Zealand company Battlefront Miniatures Ltd. The 1st Edition set of rules was published in 2002.

Flames of War allows players to wargame company level battles from the European, Pacific and North African Theatres of World War Two, using 1/100 scale miniatures (15 mm figure scale) and miniature armour. In the 1st Edition rulebook basic army lists were provided for the mid-war period (1942–1943), while Battlefront published early (1939–1941) and late war (1944–1945) army lists on their website (subsequently these early and late war lists were removed). The 2nd Edition of the rulebook was published in 2006. The 3rd Edition of the rules was released on March 10, 2012.

Gameplay takes place over a series of turns, with players alternating movement, shooting and close assault. This simple sequence of play, often called "I-Go, You-go", helps people who are unfamiliar with wargames or who are familiar with other games with a similar structure to quickly learn the rules. The game is optimised for two players, although it can be played by a larger number of players playing against each other or grouped in teams.

Play revolves around company-level tactics, with each stand or element representing an infantry fireteam (half-squad/section), an artillery piece and its crew, or a single vehicle (such as a tank, jeep, or armoured car). Air support is also available, in the form of fighter bombers (like the Hawker Hurricane) and ground attack aircraft (like the Ilyushin Il-2 "Shturmovik"), with aircraft generally being represented by 1:144 scale models.

The main rulebook has numerous scenarios players can use for their games, with all of these scenarios centered on capturing objectives. Additional army sourcebooks contain further scenarios, usually centered on historical events relevant to that particular book. Game play utilizes six-sided dice to pass various skill tests used to shoot at enemies or pass motivation based tests. Movement distances and weapon ranges are provided in both inches and centimeters and are usually measured with tape measures or other measuring aides. Tokens are used to indicate pinned down troops, bogged down vehicles etc.


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