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Firefall (video game)

Firefall
Firefall logo.png
Developer(s) Red 5 Studios
Publisher(s) Red 5 Studios
Garena
Designer(s) Scott Youngblood
Scott Rudi
Writer(s) Scott Burgess
Mark Kern
Orson Scott Card
Tim Macauley
Sean Chapman
James B. Jones
Richard Pearsey
Composer(s) Michael Bross
Boon Sim
Engine Offset Software
Platform(s) Microsoft Windows
Release date(s)
  • WW: July 29, 2014
Genre(s) First-person shooter
Third-person shooter
Mass multiplayer online
Mode(s) Multiplayer
Firefall Original Soundtrack
Soundtrack album by Boon Sim, Michael Bross, Chris Lord, JJ Lee
Released July 14, 2014 (2014-07-14) (Digital)
Genre Video game soundtrack
Length 46:01
Aggregate scores
Aggregator Score
GameRankings (PC) 54.80%
Metacritic (PC) 60/100

Firefall is a science fiction free-to-play massive multiplayer online open world shooter by Red 5 Studios and released on July 29, 2014. Officially announced September 8, 2010 at the Penny Arcade Expo in Seattle, the game entered closed beta in 2011 and open beta in 2013. It is the first game to be developed by Red 5 Studios, and combines elements from both the shooter genre and some role-playing aspects from the massive multiplayer online genre.

Players wear power armor, called Battleframes, that grants health regeneration, jump jets, and a retractable pair of wings that allows players to glide. Each Battleframe has a unique main weapon, a standard secondary weapon, a set of three unique abilities, and a fourth special ability that charges while the player is in combat. There are five main types of Battleframes:

The player begins with the standard issue version of each of the five types of Battleframes, and can change between them freely. Players level up by completing missions and collect equipment from downed enemies to further enhance their Battleframe's attributes or to add entirely new features to their weapons and abilities. Upon fully leveling their Battleframe, the player is awarded a token that allows them to unlock an Advanced Battleframe with additional specialized weapons and abilities.

Much of the combat is influenced by Tribes, a game the lead designer worked on previously, and centers around the use of jump jets. This feature adds a third dimension to combat that allows the player remain in the air for long periods of time and to quickly travel to the tops of buildings. A retractable pair of wings further enhances the emphasis on the third-dimension as players are able to dive-bomb enemy positions or quickly escape hazardous situations.


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