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Final Fantasy VII Remake

Final Fantasy VII Remake
FFVIIRemake.png
Final Fantasy VII Remake logo
Developer(s) Square Enix Business Division 1
Publisher(s) Square Enix
Director(s) Tetsuya Nomura
Producer(s) Yoshinori Kitase
Designer(s)
  • Tetsuya Nomura
  • Mitsunori Takahashi
Artist(s)
  • Tetsuya Nomura
  • Roberto Ferrari
Writer(s) Kazushige Nojima
Series Final Fantasy
Engine Unreal Engine 4
Platform(s) PlayStation 4
Genre(s) Action role-playing
Mode(s) Single-player

Final Fantasy VII Remake is an upcoming action role-playing game developed and published by Square Enix for the PlayStation 4. It is a remake of the 1997 PlayStation game Final Fantasy VII, retelling the original story following mercenary Cloud Strife as he and eco-terrorist group AVALANCHE battle against the corrupt Shinra megacorporation, and the rogue former Shinra soldier Sephiroth. Gameplay is planned to be a fusion of real-time action similar to Dissidia Final Fantasy, and strategic elements, and the game will be released as a multipart series.

Rumors and demands for a remake of VII existed for many years, but multiple reasons were given for why the project was not being developed. Three key original staff members returned to help with Remake: original character designer Tetsuya Nomura returned to both direct and handle character redesigns, original director Yoshinori Kitase acted as producer, while Kazushige Nojima returned to write the script. The decision to release Remake in multiple parts was taken so the team did not have to cut any of the original content. They also decided to add new content, and adjusted the original character designs to balance between realism and stylization.

Final Fantasy VII Remake, which retells the story of the original game, follows Cloud Strife, a former Shinra soldier who joins the AVALANCHE eco-terrorist group as a mercenary to fight against the Shinra corporation, who have been draining the planet's life energy, only to become involved in something much bigger. Unlike ports of the original game released for computers and other high definition platforms, the game is a full remake built from the ground-up, featuring full polygonal graphics as opposed to the pre-rendered environments of the original.


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