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Fantasy Hero

Fantasy Hero
Fantasy hero cover.jpg
Cover of 5th edition Fantasy Hero
Designer(s) Steven S. Long
Publisher(s) Hero Games
Publication date 2003 (5th edition)
Genre(s) Fantasy fiction
System(s) Hero System

Fantasy Hero is a role-playing game book that supports the Fantasy genre using the Hero System rules. Since the release of the 5th edition of the Hero System, Steven S. Long of Hero Games has published a new version of the Fantasy Hero book, as well as several supplementary publications to support Fantasy Hero-based campaigns. The Hero system book is required to make full use of this work in a game. The book contains information that is useful to both the Game Master (GM) and the Players. Recently, a new edition of Fantasy Hero has been released, updating the genre book to the new Hero System 6th Edition.

The 5th edition book is a fairly extensive work, with 416 pages of text bound in a stiff-paper cover. Each 21.5 × 27.5 cm-sized page is printed in double-column text with occasional side-bar information. The interior is moderately illustrated with non-color drawings, while the jacket has a full-color painting. The book received the Gold Medal ENnie Award in 2004 for Best Non-D20 Supplement. [1]

A substantial portion of the book consists of information about fantasy gaming that is non-game-system-specific. This content can be used by game masters who want to create their own campaign setting, or to modify an existing publication to suit their interests. The remainder of the work then delves into specifics of the Hero system in a fantasy campaign. However the flexible nature of the system is utilized throughout the book, allowing the Game Master to attune the rules to fit their setting.

The seven chapters in this work cover the following topics: an overview of the fantasy genre; information for constructing player characters; rules for combat in a fantasy setting; various systems of magic and spell creation; the geographic, cultural, economic, and social aspects of fantasy societies; advice about creation of a campaign setting and how to run a game, and a small number of sample characters and structures that can be inserted into a campaign.


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