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Family Catchphrase

Family Catchphrase
Created by Stephen Radosh
Presented by Andrew O'Connor
Narrated by Ted Robbins
Composer(s) Ed Welch
Country of origin United Kingdom
Original language(s) English
No. of series 1
No. of episodes 100
Production
Running time 30 minutes
(including adverts)
Production company(s) Action Time
Release
Original network The Family Channel
Picture format 4:3 (SDTV)
Audio format Stereo
Original release 25 December 1993 (1993-12-25) – 14 June 1994 (1994-06-14)
Chronology
Related shows Catchphrase

Family Catchphrase is a family game show broadcast on The Family Channel (now Challenge). Presented by Andrew O'Connor, it is a spin-off of the popular UK prime-time game show Catchphrase.

A one-off edition of Family Catchphrase was made by TVS in 1992 & broadcast on ITV on 1 January 1994, hosted by regular Catchphrase presenter Roy Walker, in which teams of family would play Catchphrase. In early 1994, The Family Channel (now Challenge) produced a spin-off series of Family Catchphrase, hosted by Andrew O'Connor. The game was played by teams of two related players (normally parent and child) and featured slightly different rules to the normal game. The teams played for points rather than pounds and the second round would feature the players taking alternative turns, rather than answering the phrases as a team.

As The Family Channel was an early satellite and cable channel, prizes were not as expensive due to a smaller budget although the M Square prize wasn't revealed unless it had actually been won. However, it wasn't uncommon to see prizes such as a Sega Master System games console or a day-trip to Thorpe Park given away as prizes.

The graphics and music were taken from the normal version of the show.

The main gameplay was the same as the normal Catchphrase, but each player played for points instead of money.

The team that won the coin toss before the show would select the point value of the catchphrases in that round (10 to 50). The computer would draw a catchphrase, a bell would ring and the team that guessed correctly would win the points.

The team that guessed the catchphrase correctly would get a chance at solving the Bonus Catchphrase. The catchphrase value doubled each round (50, 100, 200 etc.). The point drop also increased in value by five each round (5, 10, 15 and so on).

The teams played as a one-on-one battle, with first the children playing and then the adults. Beforehand, one of the teams decided the point value (60 to 100). The rest of the rules were the same for that round.


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Wikipedia

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