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Facepunch Studios

Facepunch Studios Ltd
Private
Industry Video game industry
Founded June 2004; 13 years ago (2004-06)
Founder Garry Newman
Headquarters Walsall, England
Key people
Garry Newman, Craig Gwilt
Products Facewound, Garry's Mod, Rust, Before, Deuce, Arcade, Space Game
Revenue Increase US$55 million (2014)
Number of employees
25 (2014)
Website facepunchstudios.com

Facepunch Studios Ltd is a British independent video game development company headquartered in Walsall, England founded in June 2004 and incorporated on 14 March 2009 by Garry Newman. The company is most known for its sandbox video games Garry's Mod and Rust.

Facepunch Studios was originally developed under the partnership of Garry Newman, Matthew Schwenk, Bryn Shurman, and Arthur Lee for the video game Facewound, in 2003. The group adopted Facepunch Studios as a company name to avoid looking "unprofessional" and to further the development of their side scroller; the Facepunch forum was also established.

The name "Facepunch" came from the brainstorming of names for the game Facewound – where something "stupidly macho" was required. Two names were chosen at the end: Facepunch and Facewound. Facewound was used for the game, but Facepunch was deemed "too funny sounding to just leave to die" – and so was used as the name for the company.

In 2004, Garry Newman started the development of Garry's Mod, originally a side project, which eventually took over the Facewound forum as well as most of Newman's time. Facewound was later postponed and cancelled, and Facepunch Studio disbanded. Garry's Mod has become the flagship game of Facepunch Studios, and as of November 2013, the game has sold 3.5 million copies, regularly being one of the top played Steam games, having been released near Steam's inception.

The studio has 20 employees working on Rust and five people are working on prototypes like Deuce or Space Game.

On 24 September 2014, Garry Newman acquired Before and the developer working on it, Bill Lowe.

Garry Newman has not been formally trained as a computer programmer. Garry's Mod started out as a sandbox mode for tinkering in Valve's Source engine. Not truly considered a video game, and more of a playground, the game takes assets from Valve's own video games like Half-Life 2, Team Fortress 2, Portal, etc., and allows users to pose them with different tools offered by Garry's Mod. As of January 2016 the game has sold 10 million copies.


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