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Fable Legends

Fable Legends
Fable Legends.jpg
Developer(s) Lionhead Studios
Publisher(s) Microsoft Studios
Director(s) David Eckelberry
Producer(s) Geoff Smith
Designer(s) Alex Skidmore
Ben Brooks
James Blackham
Artist(s) Kelvin Tuite
Writer(s) Andrew Walsh
Composer(s) Russell Shaw
Series Fable
Engine Unreal Engine 4
Platform(s) Microsoft Windows, Xbox One
Release date(s) Cancelled
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Fable Legends is a cancelled cooperative action role-playing video game developed by Lionhead Studios and published by Microsoft Studios for Microsoft Windows and Xbox One. Microsoft announced the cancellation of the game on 7 March 2016. The servers officially shut down on 13 April 2016.

The game was based around four Heroes and a Villain. Each role may be filled by a player via online multiplayer or by an AI. The same game experience was possible regardless of multiplayer or single player (with four AI). All of the game's story and quests could have been played single player, using AI heroes as sidekicks or enemies. It was possible to play through the game's content as either a Hero or as a Villain.

During each quest, the four Hero characters must use teamwork to succeed in their objectives, while the Villain player opposes them with an army of creatures.

Each Hero in Fable Legends was to be a unique character with unique abilities, powers, and gameplay. Several playable heroes were identified as: Sterling, a Prince Charming type of character, who flourishes a rapier and wise cracks; Winter, who is focused on will-based abilities and ice attacks; Rook, focusing on ranged combat with a crossbow; and Inga, a paladin-like character wearing heavy armor, and wielding a sword and shield. Players can customise any Hero, ranging from colour and aces to outfits. Customisations would have been unlocked either with earned in-game silver (in game currency), or by purchasing them with real life money. Some cosmetic items may have only been purchasable.

A limited amount of heroes would have been available for free at a given time, after which a new set of heroes would take their place for everybody to play for a period of time. Heroes could have also been purchased for permanent access by earned in-game currency or by real-life currency.

The villain player controls the nature of the quest the hero characters embark on, such as where enemies spawn, how aggressive they are, when the boss will come lumbering out of its lair, when to bring down an impassable portcullis or lay a trap to separate heroes from each other to thwart them. The Villain has a certain amount of "creature points", which he uses during a setup phase to plan his strategy. Each creature costs a certain number of points to summon. During setup, the Villain can also place a certain number of interactive objects in the quest, such as traps and gates.


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