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F29 Retaliator

F29 Retaliator
F29 Retaliator Coverart.png
Amiga cover art
Developer(s) Digital Image Design
Publisher(s) Ocean Software
Designer(s) Martin Kenwright
Platform(s) DOS, Amiga, Atari ST, FM Towns, NEC PC-9801
Release 1989
Genre(s) Combat flight simulator
Mode(s) Single player, two players

F29 Retaliator is a combat flight simulator video game developed by Digital Image Design and published by Ocean Software in 1989 Amiga and Atari ST, 1991 for the PC, and the FM Towns and NEC PC-9801 in 1992-1993. Its working title was just Retaliator.

The game was developed during the end of the Cold War, based mostly on speculations on then-future aircraft that were expected to be in use by the year 2002, in particular based on the design of the Lockheed Martin F-22 and the Grumman X-29A.

The graphics were detailed by the standards of the period, featuring cities, bridges, roads, islands, mountains and moving vehicles. The plane's cockpit had three multi-function displays available to set up in a number of configurations. The fantastic "future" weapons to choose from include a fighter-carried Tomahawk cruise missile, rearward-firing AIM-9 Sidewinder air-to-air missiles and a gigantic cluster bomb.

The PC version allowed head-to head dogfighting using a null modem cable.

The game includes four war scenarios (Arizona desert test and training sites, Pacific conflict, Middle East conflict and the World War III in Europe) each with several missions, with the total number of those adding up to 99. The last mission of the game can be any of three, and completion of each one leads to different game endings.


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