F1 2010 | |
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F1 2010 cover art
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Developer(s) | Codemasters Birmingham |
Publisher(s) | Codemasters |
Series | Formula One |
Engine | EGO Engine 1.5 |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 iOS |
Release | |
Genre(s) | Sim racing |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 81.28% – (PS3) 82.23% – (X360) |
Metacritic | 84 – (PS3) 84 – (X360) 84 – (PC) |
Review scores | |
Publication | Score |
Edge | 8/10 |
Eurogamer | 8/10 |
GamesRadar | 9/10 |
IGN | 8.5/10 |
OPM (UK) | 9/10 |
OXM (UK) | 8/10 |
Play | 86% |
VideoGamer.com | 9/10 |
GamingXP | 8.2/10 |
F1 2010 is a BAFTA Award–winning video game based on the 2010 season of the Formula One world championship. It is the sequel to the 2009 video game based on the same series. The game was released in September 2010 on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms. It has sold 2.3 million units worldwide. The game engine is based on the new EGO 1.5 engine, an unofficially titled evolution of the EGO 1.0 engine that was created specially for the title.
F1 2010 features "the most complicated weather system ever seen in a racing game" which is integral to F1. When it begins to rain, the track will gradually lose grip, with some areas losing grip faster than others. "Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk."
When the rain stops, a "drying line" will start to appear which will provide more grip which will make it easier to drive. If a car strays from the dry line, the tyres will lose grip and it will be harder to drive. Evolving tracks are also featured elsewhere in the game; at the start of a race weekend, the track will be "green" and therefore have less grip, but as the weekend progresses, rubber will be laid down onto the track, increasing the grip.
Research also features in F1 2010. Consistently out-race a teammate, and the player will receive new parts, updates and upgrades as they are developed. The player's team will develop new parts and updates for their car throughout the season, evolving the car as the season progresses.
The game features a career mode consisting of either three, five or seven seasons (depending on the user's choice). Where players can drive for any team, each having their own objectives – "For example, race for Ferrari and anything other than winning the Driver's and Constructor's Championship would be a failure, while a mere points finish when driving for Lotus would be a huge success." Media interest will also change, depending on whether the player is racing for one of the top teams, or a team at the back of the grid and will reflect the progress the player makes, more success will equal more media attention and more points. Impromptu interviews will take place alongside the official interviews following each race. The developer diaries released by Codemasters have revealed that impromptu interviews will be more sensationalist than formal press conferences and that the player may need to be wary of what they say to the media lest they say something they should not and upset their team. Players will be forced to retire after the end of the third, fifth, or seventh season.