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Evil Genius (video game)

Evil Genius
Evil Genius Coverart.png
Developer(s) Elixir Studios
Publisher(s) Sierra Entertainment (2004-2006)
Rebellion Developments (2006-present)
Distributor(s) Vivendi Universal Games (2004-2006)
Designer(s) Sandro Sammarco
Composer(s) James Hannigan
Platform(s) Microsoft Windows
Cloud (OnLive)
Release date(s)
  • NA: 28 September 2004
  • EU: 1 October 2004
Genre(s) God game, Real-time strategy, Dungeon management game
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 77%
Metacritic 75%
Review scores
Publication Score
1UP.com B-
CVG 8.4/10
Eurogamer 7/10
GameSpot 7.3/10
GameSpy 4/5
IGN 7.8/10

Evil Genius is a single player real-time strategy and simulation video game developed by Elixir Studios and published by Sierra Entertainment, released on September 28, 2004. Since March 2, 2006, the intellectual property rights of the game have been owned by Rebellion Developments.

The game is inspired by the spy thriller genre (notably the James Bond film series), and is set in an alternative 1960s–70s era. Most closely resembling Dungeon Keeper, players act as a villainous force attempting to achieve global domination whilst fending off the forces of justice; to this end the gameplay is split between management of a base and the completion of "acts of infamy" in the rest of the world. The game has stylish, cartoon-like visuals and contains a great deal of tongue-in-cheek humour, particularly playing to clichés of the spy genre.

On August 8, 2013, Rebellion Developments announced via their official Twitter account that there is an online game in the works entitled Evil Genius Online; the game is currently in open beta as a Facebook game. At the same time, the developers announced their intention to create a "fully-featured PC follow-up" to the original game.

Evil Genius contains a mixture of real-time strategy and simulation elements, and is described by Rebellion Developments as a "real-time mad scientist lair management strategic simulation". Gameplay is split between managing a lair, together with the "minions" that populate it, and the "World Domination screen". The game is set in a non-specific time period, with the use of historic regions (the Eastern Bloc) and events (the Cuban Missile Crisis) suggestive of the 1960s and 70s, albeit in an alternate timeline; furthermore, the styling of the game is reminiscent of the 1960s Atomic Age designs. Evil Genius consists of a single game mode wherein the ultimate goal is to build a doomsday device and force the capitulation of the world to the player's "Evil Genius". This figure is selected at the beginning of the game from one of three choices—Maximilan, Alexis or Shen Yu—and acts as the player's avatar; if killed, the game ends.


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