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Europa Barbarorum

Europa Barbarorum
The Europa Barbarorum I logo
Developer(s) Europa Barbarorum Development Team
Engine Europa Barbarorum:
Rome: Total War engine
Europa Barbarorum II:
Medieval II: Total War: Kingdoms engine
Platform(s) Windows, Mac
Release Europa Barbarorum:
27 December 2005 (2005-12-27)
Europa Barbarorum II:
v2.2b 4 June 2016 (2016-06-04)
Genre(s) Real-time tactics, Turn-based strategy
Mode(s) Single player, Multiplayer

Europa Barbarorum (Latin: Europe of the Barbarians), or EB, is a modification of the PC game Rome: Total War (RTW) based on the desire to provide Rome: Total War players with a more historically accurate game experience.

The basic gameplay mechanics of the original game remain the same. The player controls an empire with the goal of conquering as much territory as possible and eliminating rival factions, which are controlled by the computer, or AI. The main campaign is split between two gameplay modes: a turn-based strategy map for moving whole armies and managing the empire, and a real-time battle map for fighting battles on the ground between two or more armies. The two game modes are linked, with success or failure in one game mode influencing the chances of success or failure in the other.

Although set in a similar historical period and geographical area to the unmodified game (covering a timespan of 272 BC to 14 AD, compared to the original game's 270 BC to 14 AD),Europa Barbarorum is a total conversion modification as it replaces all the aspects of the original Rome: Total War game that can be replaced, such as unit models, statistics and the musical score. The modification has received favourable reviews in a number of computer gaming magazines.PC Gamer magazine ranks Europa Barbarorum as the best mod for any of the seven Total War games released for the PC at that time.

In the original Rome: Total War the player took control of an empire, or "faction", of classical Europe, North Africa or the Middle East, with the aim of expanding their faction's territory and eliminating rival empires through military conquest and city-building.Europa Barbarorum retains this basic gameplay mechanic and sets itself in a similar time period and geographical area to the original game. However, as a total conversion the mod replaces the particular factions, military units, buildings, and other elements present in the original game, and adds a new soundtrack and several brand-new gameplay mechanics not present in the original, such as the installation of puppet rulers. The modification's development team's stated aim in making the changes that they have to Rome: Total War is to make the player's experience of the ancient world more historically accurate. For this reason, numerous parameters of the game at the start of the campaign in 272 BC, such as generals' names, the diplomatic relations between factions, and the particular understanding of the outside world that each faction has, have been set to correspond to the actual political situation in that year.


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