Emlyn Hughes International Soccer | |
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Amstrad cover art
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Publisher(s) | Audiogenic Software Ltd. |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum |
Release |
1988 (C64) 1989 (Amstrad CPC/ZX Spectrum) 1990 (Amiga/Atari ST) |
Genre(s) | Sports |
Mode(s) | One-player, co-operative or Versus |
Emlyn Hughes International Soccer (EHIS) is a soccer computer game first released in 1988 by Audiogenic Software Ltd.. The game is named after the popular English footballer Emlyn Hughes. It initially appeared on the Commodore 64, with other versions produced for the Amstrad CPC, ZX Spectrum, Atari ST and Amiga.
The game was programmed by Graham Blighe with additional coding by Michael McLean. Gameplay included arcade-style action and the management aspect of the sport. Critical response to the game was generally positive with accolades and high ratings from the industry magazines.
It debuted on Commodore 64, but versions were also developed for Amstrad, ZX Spectrum, Atari ST and Amiga as part of Audiogenic's general cross-platform strategy. Upon its release it was hailed by some as the most realistic football simulation ever made, and gathered enthusiastic reviews, in particular from ZZAP!64. The program was in the UK computer games charts for over three years following its release, and was still enjoying a small but enthusiastic cult following almost 20 years after its release.
Every version of the game was programmed by Graham Blighe and produced by Peter Calver, with graphics created by Andrew Calver, and playtesting by Jeremy Wellard (who later founded HB Studios); the strategy section was coded by Michael McLean (in later versions Terry Wiley). The music for the Commodore 64 version was written by Barry Leitch.
The inspiration for the game came from International Soccer, a highly successful cartridge game for the Commodore 64 that had been released by Commodore themselves in the early 1980s. Indeed, EHIS offered an optional mode in which the controls were deliberately limited, to simulate the restricted options available in the earlier game. This both provided an easy introduction and helped to emphasise the extent to which the controls had been enhanced.