Emily Short | |
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Emily Short in 2010.
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Residence | UK |
Known for | Counterfeit Monkey |
Website | emshort |
Emily Short is an interactive fiction (IF) writer, perhaps best known for her debut game Galatea and her use of psychologically complex NPCs, or non-player game characters. She has been called "a visionary in the world of text-based games for years", and is the author of over thirty-five works of IF in addition to being chief editor of the IF Theory Book. She writes a regular column on IF for Rock, Paper, Shotgun.
A number of Short's works have won acclaim at the XYZZY Awards, an annual popular-choice award for interactive fiction. Her work has been described by reviewers in terms that range from "mesmerizing" to "frustrating". Her 2003 work, City of Secrets, was originally commissioned by a San Francisco synth pop band, but later left the project, which she completed on her own.
While many of Short's early games were written in Inform, she later experimented with a variety of formats. One such format was Versu, an engine for plot-heavy and story-rich interactive fiction that Short helped develop, and which was later scrapped by Linden Labs, the company owning the engine. Other formats include Varytale, for which she developed the game Bee, and a custom engine by Liza Daly (with help from the company inkle) for the game FIrst Draft of the Revolution. Both formats use an interactive fiction engine based on weblinks.
Short has played a major role in the development of Graham Nelson's radical new interactive fiction development system, Inform 7. Her more conspicuous contributions include writing most of the 300+ programming examples in the documentation, and creating two full-length demo games for release with the Inform 7 beta.