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Elemental: Fallen Enchantress

Elemental: Fallen Enchantress
Elemental - Fallen Enchantress Logo.png
Developer(s) Stardock
Publisher(s) Stardock
Producer(s) Brad Wardell
Derek Paxton
Designer(s) Derek Paxton
Jon Shafer
Raymond Bartos
Programmer(s) Brad Wardell
Artist(s) Paul Boyer
Writer(s) Dave Stern
Platform(s) Microsoft Windows
Release October 23, 2012
Genre(s) 4X, turn-based strategy
Mode(s) Single-player

Elemental: Fallen Enchantress is a turn-based strategy video game developed and published by Stardock for Microsoft Windows in 2012.

Elemental: Fallen Enchantress has a single-player campaign, and a nonlinear "sandbox" game-play. Outside the campaign, players win by conquering or allying with other factions, fulfilling a master quest or casting a spell of making. The player controls a pre-built or custom sovereign leading a faction with different characteristics affecting gameplay. The sovereign founds the faction's capital city and may then be sent to explore the world or govern the settlement. Multiple settlements can be built by other units, but city building sites may be far between. Settlements can research technologies, build military units or town improvements or harvest nearby resources. As settlements grow they become specialized in economy, research or military might. Outposts can be built to harvest resources in places without city sites.

The sovereign or other recruited heroes may do quests to gain experience, gildar (the game's currency), or other benefits. Heroes may also fight alongside military units. Military units can also be customized, allowing the player to make unique units that fits the current technology or resource level, reminiscent of Alpha Centauri.

The world is a magical place where elemental shards may be harvested and cannibalized as mana to spellcasting heroes. Crystals can be used to give units special abilities. Spells can be used to alter the world, improve a city or to heal, hurt or alter the abilities of military units. A magic user can master one or several elements: fire, air, water, earth and life (or death, depending on the hero's proficiencies). Each element gives access to unique spells, while some spells require knowledge of more than one element or special research.

Research is divided in three different technology trees: civilization, warfare and magic. New and improved technologies allow the user to build improved buildings, better weapons or to access new abilities or spells.


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