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Elastic Reality


Elastic Reality was a warping and morphing software application available on Windows, Macintosh and Silicon Graphics workstations, discontinued in 1999.

The workflow of the application is based around drawing source and destination curves or shapes onto an image using bézier curve tools. The software then automatically generates an animated distortion of the image, commonly called a warp. If the warp is used to blend two images together, the effect is called morphing. Elastic Reality made its name with the ease of use of its tool, and the quality of the resulting warps. Other warping tools have typically offered a simpler warping and morphing based on animating points on a grid, which can require significantly more work from the artist to animate distortion of organic shapes such as human faces.

The application also featured basic color correction and image compositing tools, as well as the ability to keyframe the motion of bézier shapes in groups and onto motion paths, and could be used for motion graphics effects not typically associated with morphing. The application supported 8-bit and 16-bit images, and image sequences.

The product was originally created by ASDG of Madison, Wisconsin, which renamed itself Elastic Reality Inc, in 1994, following the success of its product. The company was acquired by Avid Technology in March 1995. The product was rebranded Softimage Elastic Reality after Avid separately acquired Softimage in 1998.

Before 1994, ASDG had started on the Amiga, and produced an image processing application called Art Department Professional (ADPro), and in 1992 a precursor to Elastic Reality called MorphPlus. Other software products included Image Independence (graphic file conversion and scaling), ASDG Abekas driver, Lightning F/X (for lightning effects (Later called Avid LFX)) and NSA (No Strings Attached) for removing wires from live action effects.

As early as 1994, Elastic Reality for SGI, (written by Paul Miller at ASDG in collaboration with Ted Fay at VisionArt) became the de facto morphing system in the film and broadcast industry, and contributed to hundreds of feature films and television effects, including Star Trek: Deep Space Nine, "The Mask", and "Batman Forever." Elastic Reality continues to be used in the present day on old computers maintained for the purpose of running Elastic Reality.


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