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Dynasty Wars

Dynasty Wars
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Noritaka Funamizu
S. Sato
Kenji Kataoka
Composer(s) Manami Matsumae
Platform(s) Arcade, ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga, Atari ST, PC Engine Super CD-ROM²
Release date(s) April 1989 (Japan)
July 1989 (World)
Genre(s) Beat 'em up
Mode(s) multi-player; up to 2 players simultaneously
Cabinet Upright
Arcade system CPS-1
Display Raster 384 x 224 pixels (Horizontal), 4096 colors

Dynasty Wars, released in Japan as Tenchi o Kurau (Japanese: 天地を喰らう Hepburn: lit. The Devouring of Heaven and Earth?), is a side-scrolling beat-'em-up arcade game released in 1989 by Capcom, based on a Japanese manga Tenchi wo Kurau and a reenactment of the battle between the Kingdom of Shu and the Yellow Turban rebels. Each of the two players can assume the roles of one of the four Chinese generals riding on horseback from the Three Kingdoms period in an attempt to smash the rebellion.

The players' goal is to wipe out the Huang Ching, the organization responsible for the unrest of the Han Dynasty and later defeat the tyrant Dong Zhuo, and up to two players can fight side by side to accomplish this goal. This game always scrolls to the right. Players must be able to survive the rebel hordes to reach and kill the rebel general in each stage to free the province.

Players can use three buttons: to attack left, attack right, or use special tactics. In the arcade version, inserting more coins and pressing START increases the maximum life of the player. In an RPG style, completing stages and collecting yellow orbs increase the experience points of the player in order to level-up, where he gains more vitality and use stronger weapons. These weapons are upgraded for every 3rd blue orb collected. In-game treasure increases player score, and food packs replenish vitality.

There are 4 selectable characters, each with their own varying amounts of attack power and initial vitality. Aside from unique weaponry, each character also has a unique partner character during a certain special attack. For every 3 blue orbs collected, the player's weapon improves, depending on his current level range.


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