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Dungeons of Dredmor

Dungeons of Dredmor
Dungeons of Dredmor Logo.jpg
Developer(s) Gaslamp Games
Programmer(s) Nicholas Vining
Daniel Jacobsen
Ryan C. Gordon
Artist(s) David Baumgart
Composer(s) Matthew Steele
Platform(s) Microsoft Windows, Mac OS X, Linux
Release July 13, 2011
Genre(s) Roguelike
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 79.00%
Metacritic 79/100
Review scores
Publication Score
GamePro 4/5 stars
GamesRadar 7/10
IGN 8.5/10
Award
Publication Award
PC Gamer US Indie Game of the Year

Dungeons of Dredmor is a roguelike indie game released on July 13, 2011 by Gaslamp Games. The game features tile-based graphics. A DLC release for the game entitled "Realm of the Diggle Gods" was also released later that year. A second DLC called "You Have To Name The Expansion Pack" was released on June 5, 2012. A third DLC called "Conquest of the Wizardlands" was released on August 1, 2012. The game has extensive support for user created modifications.

The game starts as the player assumes the role of the game's main character entering a hostile dungeon crawler environment. The player enters a dungeon at the top floor and gradually progresses down through levels of increasing difficulty. Each level is a randomly generated maze of interconnected rooms, filled with monsters, traps, loot, and various objects. The game world is laid out in a tile-based square grid viewed from a top-down perspective, where the player, enemies, and various items and objects occupy discrete squares. The game is turn-based, and both the player and numerous enemies take turns performing actions. Each turn the player may move to or attack monsters in adjacent squares, pick up, drop, and use items, and interact with various in-game objects.

As in most role-playing games, the player has several character statistics that determine their effectiveness in various aspects of gameplay. The player begins the game with 7 chosen skills, which may be further improved as the player gains experience levels. The combat focuses on melee, ranged, and magic attacks, as well as use of items and skills. Weapons and equipment can be worn to improve player's defences and abilities. The player carries an inventory of items, which can include various foods, drinks, potions, crafting materials, etc. Shops are also featured on every floor, where players may buy and sell equipment and consumables; however, stealing from a shop will result in the player being attacked by many powerful enemies.


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