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Dungeons 2

Dungeons 2
Dungeons 2 cover.jpg
Developer(s) Realmforge Studios
Publisher(s) Kalypso Media
Series Dungeons
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 4
Release Steam
  • WW: April 24, 2015
Retail
  • NA: April 28, 2015
PlayStation 4
  • NA: May 24, 2016
  • EU: May 27, 2016
Genre(s) Strategy, simulation, dungeon management
Mode(s) Single-player, multiplayer

Dungeons 2 is a strategy/simulation video game developed by Realmforge Studios and published by Kalypso Media. It has been released on DVD and on the Steam digital distributor April 24, 2015. It is the sequel to Dungeons.

Unlike its predecessor, Dungeons 2 is a more direct homage to Dungeon Keeper. You still play as the Ultimate Evil, but now as a disembodied spirit after his defeat by heroes of the Overworld, you are forced to rely on controlling your minions with the Hand of Terror. You hire minions from a portal up to a population limit, who have names, and can gain levels in both production and combat, and be trained into upgraded versions. Minions have specific needs that have to be met, such as pay, thirst, admiration or boredom - if they don't get what they want, they will go on strike and refuse to obey your commands. The game now allows you to slap your workers, grab minions and drop them where you wish, or drop resources such as gold, mana, barrels or boxes. The greatest change is how you can now enter the Overworld through specific cave exits - the same that heroes use to raid your dungeon. On the Overworld the game controls switches to a more direct Real Time Strategy, with direct mouse-click control of your units, multiple selections and hotkeys to abilities. As you destroy the holdings of the heroes, you not only stop their raids on your dungeon, but transform the land into evil landscape. Your ultimate goal is usually the destruction of a castle, but there are other separate dungeons holding quests too.

There are two playable factions (three with the DLC "A game of winter"), the Horde (composed of "greenskin" units) and the Demons. The single player campaign mostly focuses on the Horde, with only two Demon maps, but they are used in Skirmish and Multiplayer maps. The mentioned DLC adds a more difficult single player campaign for the third race (The Undead).

The player has to build the dungeon using left-click to select blocks for the minions to excavate. Rooms can be built onto empty spaces, but blocks can be filled back in as well to wall off an area. Some of the resources like gold and mana are hidden inside stone blocks while some walls cannot be excavated.

There are several resources available: Gold is mostly mined from regular rock walls excavated that contain gold veins, this gives a one-time gold income. Larger, gold/gem-encrusted blocks provide a steady gold flow though eventually run out and disappear. Gold is stored in the Treasury rooms. Mana is generated from Mana crystals that has to be excavated first. Afterwards, a Magic chamber needs to be built underneath to activate it. Mana balls are generated by the Naga (for the Horde) and the Shadow Demons (for the Demons), and stored in the same chambers. Boxes and Spider Eggs are used for building traps, doors, and for research. They are generated, respectively, in Tinkerer's Cave by Goblins (Horde) or in the Spider's Den by Fright Demons (Demons). Beer is brewed in the Brewery and is only required by the Horde units - if a unit gets thirsty they require beer periodically. Your minions brew Beer and store it in barrels in the Brewery


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