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Dungeons & Dragons retro-clones

Basic Fantasy RPG
Designer(s) Chris Gonnerman
Publisher(s) Self-published
Years active 2007–present
Genre(s) Fantasy
Playing time Varies
Random chance Dice rolling
Skill(s) required Role-playing, improvisation, tactics, arithmetic
Website www.basicfantasy.org
Swords & Wizardry
Designer(s) Matthew Finch
Publisher(s) Mythmere Games via Frog God Games
Publication date 2008
Years active 2008–present
Genre(s) Fantasy
Playing time Varies
Random chance Dice rolling
Skill(s) required Role-playing, improvisation, tactics, arithmetic
Website www.swordsandwizardry.com
Dark Dungeons
Designer(s) "Blacky the Blackball"
Publisher(s) Self-published
Publication date 2010
Years active 2010–present
Genre(s) Fantasy
Playing time Varies
Random chance Dice rolling
Skill(s) required Role-playing, improvisation, tactics, arithmetic
Website gurbintrollgames.wordpress.com/dark-dungeons/
Mazes & Perils
Designer(s) Vincent Florio
Publisher(s) Wild Games Productions & Moebius Adventures
Publication date 2011
2015 Deluxe Edition
Years active 2011–present
Genre(s) Fantasy
Playing time Varies
Random chance Dice rolling
Skill(s) required Role-playing, improvisation, tactics, arithmetic
Website www.moebiusadventures.com/product/mazes-perils-deluxe-edition/
For Gold & Glory
Designer(s) Justen Brown & Moses Wildermuth
Publisher(s) Self-published
Publication date 2012
Years active 2012–present
Genre(s) Fantasy
Playing time Varies
Random chance Dice rolling
Skill(s) required Role-playing, improvisation, tactics, arithmetic
Blueholme
Designer(s) Michael Thomas
Publisher(s) Dreamscape Design
Publication date 2013
Years active 2013–present
Genre(s) Fantasy
Playing time Varies
Random chance Dice rolling
Skill(s) required Role-playing, improvisation, tactics, arithmetic

Dungeons & Dragons retro-clones are fantasy role-playing games that seek to emulate editions of Dungeons & Dragons (D&D) no longer supported by Wizards of the Coast. They are mostly made possible by the terms of the Open Game License and System Reference Document, which allows the use of much of the proprietary terminology of D&D that might otherwise collectively constitute a copyright infringement. While these rules lack the name D&D or any of the associated trademarks, their intent is to have a playable experience similar to those older editions.

A portion of long-time D&D fans prefer earlier editions to more recent ones and continue to play them. In addition, new games have been published which address the perceived inability of newer editions to preserve the tone of classic D&D while still fixing some of the faulty rules of older versions. Castles & Crusades is one such example, utilizing the unified d20 mechanic from 3rd edition while dropping what the developers perceived as complications (Feats, Skills, Prestige Classes, etc.).

Role-playing game publisher Matthew Finch was involved in the development of Castles & Crusades, serving as editor of the Player's Handbook, and was the initial author of OSRIC, which was afterward taken up by Stuart Marshall and released to the public in 2006 as a retro-clone of the first edition of Advanced Dungeons & Dragons (1977–1989). The release prompted another game designer, Daniel Proctor, to write and release Labyrinth Lord in 2007, a more complete retro-clone of the 1981 version of the Dungeons & Dragons Basic Set and its accompanying Expert Set. The following year, Finch announced the release of Swords & Wizardry, ostensibly a retro-clone of the original Dungeons & Dragons game.


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