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Dungeoneer (game)

Dungeoneer
Designer Thomas Denmark
Publisher Citizen Games, Atlas Games
Players 2-4
Age range 12 and up
Website www.atlas-games.com

Dungeoneer is a non-collectible card game designed by Thomas Denmark and released by Atlas Games. Denmark is also credited for many of the illustrations of the cards.

In a Dungeoneer game, players are involved in an RPG-like adventure, in which they have to explore an area, face monsters and other threats, and solve perilous quests. Each set consists of 55 or 110 cards of different types:

During each game turn, players alternatively take on the role of the "dungeon lord", who unleashes monsters and traps on his opponents, and of the adventurer who explores the dungeon trying to solve his quests. The game is won either by a dungeon lord who defeats all of his opponents, or by an adventurer who successfully solves three quests.

The first set, simply called "Dungeoneer" was originally released by Citizen Games, but was later released by Atlas games, with some significant changes (both in the looks and in the game mechanics) and a new name, "Tomb of the Lich Lord", in November 2003. "Tomb of the Lich Lord" is much of a classic dungeon crawl, a crypt filled with undead and classical sword-and-sorcery archetypes. The first set has been followed by several others, each one with new cards and a different background:

In addition, Atlas Games released two sets with higher-level heroes:

Epic-level

Legendary-level

Players take on the role of one of six heroes. Each hero has variable melee, magic and speed scores which increase as they level up through completing quests and each has a unique ability. Your second role in the game is as the malevolent “Dungeonlord”, trying to exterminate the other heroes.

You win the game when as a hero you complete 3 Quests, such as destroying an evil laboratory or rescuing a princess. The other method of winning is to defeat all the other heroes.

Turn order for each player includes:

The dungeon is created by the laying of Map cards making the setup of each game different and dynamic. The quests necessary to win the game are fulfilled on specific Map cards. Combat is simple and consists each player involved rolling one six-sided die and adding either the Magic or Melee score of the monster and the hero it is attacking.

Traps, doors, and other hazards are overcome by rolling equal to or above the objects Threat. Example: Movement 5+. Add your heroes movement skill of 2 to a die roll of 3 or better.


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