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Dungeon Siege II: Broken World

Dungeon Siege II: Broken World
Brokenworldexp.jpg
Cover art
Developer(s) Gas Powered Games
Publisher(s) 2K Games
Designer(s) Chris Taylor
Series Dungeon Siege
Platform(s) Microsoft Windows
Release date(s) August 22, 2006
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Dungeon Siege II: Broken World is the expansion pack for the role-playing video game Dungeon Siege II and continues the unfinished plot of the previous game. It was developed by Gas Powered Games and published by 2K Games on August 22, 2006.

The expansion pack introduced several new features, including two hybrid classes based on existing classes, Dwarf as a playable race, and recipes crafting system. PlayStation Portable crossover items, to promote and to be used in conjunction with Dungeon Siege: Throne of Agony.

The game continues where Dungeon Siege II left off. As with DS2, Broken World takes place on the continent of Aranna. However the world has changed much following the fall of Valdis and the clash of the Sword of Zaramoth and the Shield of Azunai. The protagonist continues to pursue the Dark Wizard who advised Valdis and masterminded much of what happened during Dungeon Siege II.

The game starts in a Dryad Outpost south of Aman'lu where numerous rogue mages corrupted by the Dark Wizard have appeared and are attacking the local population. Additionally, strange beings known as "bound creatures" started to appear in great numbers in the nearby forests. The hostile bound creatures are identifiable as mutilated creatures native to the forest. The player is asked by a refugee to find and save his brother Kanred, a rogue mage. The player is able to locate Kanred but is forced to kill him. A group of dryad patrol appears at the scene and collects Kanred's magical residue. The dryad patrols are not very happy with player's interference with their affairs. Nonetheless, player continues to pursue the Dark Wizard.

Using Kanred's staff, the player is able to track down the Dark Wizard in the Kelvaran Waste. The Dark Wizard explains to the player that he is the Overmage of the Cinbri and is in an effort to return his people to Aranna. The Overmage promptly escapes. From the conversation, the player learns that Overmage has already brought destruction to Aman'lu, protagonist's hometown. The player then seeks passage to Aman'lu.

Warden Celia, the commander of the Dryad Outpost, has sealed off the passage to Aman'lu for safety reasons and she is away on duty. While trying to reach her, player is forced to kill a rogue mage who turned out to be Celeb'hel the Elder of Aman'lu. After defeating Celeb'hel, Warden Celia appears with number of dryads and starts to collect Celeb'hel's magic residue. Celia refuses to reveal dryad's motive for collecting the magical residues and speaks about a secretive yet auspicious goal. With all the unwelcome vigilantism, Celia is more than happy to send the player away.


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