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Dungeon Magazine

Dungeon Adventures
The red dragon Flame strikes a menacing pose while standing guard over a substantial treasure hoard in his cavern lair.
"Into the Fire" by Keith Parkinson
Cover of Dungeon Adventures Issue 1
Dated September/October 1986
Editor
Categories Role-playing game
Frequency Print
Bimonthly (1–97)
Monthly (98–150)
Online
Bimonthly (151–154)
Monthly (155–current)
Publisher
Total circulation
(October 2005 –
September 2006
)
31,465
First issue September/October 1986
Final issue
— Number
September 2007 (print)
150 (Vol 21 No 9)
Company TSR (1–62)
WotC (63–93, 151–current)
Paizo (94–150)
Country United States
Based in Lake Geneva, WI (TSR)
Renton, WA (WotC)
Bellevue, WA (Paizo)
Language English
ISSN 0890-7102

Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, Dungeon and its more widely read sister publication, Dragon, went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with Dungeon Issue 221 being the last released.

Each issue featured a variety of self-contained, pre-scripted, play-tested game scenarios, often called "modules", "adventures" or "scenarios". Dungeon Masters (DMs) could either enact these adventures with their respective player groups as written or adapt them to their own campaign settings. Dungeon aimed to save DMs time and effort in preparing game sessions for their players by providing a full complement of ideas, hooks, plots, adversaries, creatures, illustrations, maps, hand-outs, and character dialogue. It was a resource containing several modules per issue, significantly cheaper than standard-format modules.

Dungeon Adventures first received mention in the editor's column of Dragon Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late summer or early fall" of 1986 and "come out once every two months."

The publication's original editor, Roger E. Moore, elaborated on this basic outline:

Dungeon Adventures is a new periodical from TSR, Inc., in which you, the readers, may share your own adventures and scenarios from AD&D and D&D gaming with the legions of other fantasy gamers. Each issue offers a number of fairly short (but often quite complicated and long-playing) modules, selected from the best we receive.
What kind of adventures do you want to see? We're going to offer as broad a spectrum of material as possible: dungeon crawls, wilderness camp-outs, Oriental Adventures modules, solo quests, tournament designs, Battlesystem scenarios, and more.


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