Dreamweb | |
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Cover art
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Developer(s) | Creative Reality |
Publisher(s) | Empire Interactive |
Designer(s) | Neil Dodwell David Dew |
Platform(s) | MS-DOS, Amiga 500/600/1200 |
Release | 1994 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Dreamweb is an MS-DOS and Amiga point-and-click cyberpunk top-down adventure game released in 1994, developed by Creative Reality and published by Empire Interactive Entertainment. The game features mature themes and a dark plot filled with violence and brief full frontal nudity; a rarity for games at the time.
Dreamweb was re-released as freeware in October 2012.
The opening credits are reminiscent of Ridley Scott's Blade Runner. In addition to a similar typeface, the credits are displayed in white on black, with a loud metallic noise followed by a fade out, and the title appears in red on black. Much of the look and feel of the game is reminiscent of Blade Runner, while also drawing influence from the cyberpunk genre.
Dreamweb's musical score, composed by Matthew Seldon, is highly regarded, contributing to the atmosphere which made the game admired by many at the time; the DOS-only CD version had an extra audio track. The dark story also received praise. The original game included a booklet entitled Diary of a (Mad?) man, written by Stephen Marley, which has a far more layered and atmospheric 'prequel' story than the one in the game itself. The diary also supplies more background info on main character Ryan (and served as a copy-protection method).
The game was criticized for its poor top-down view and overlooking many conventions commonly observed in adventure games; for instance, while the player can examine and pick up most objects on-screen, the majority of them serve no purpose other than to take up inventory space. The inability to control the course of conversations was also seen as a flaw.
Some puzzles, although logical, are very simplistic - while in many adventure games of the time (even more adult adventures) the solution to bypassing an NPC generally involved giving them an object, Dreamweb puts an emphasis on gunplay and the killing of several characters, sometimes with gory results. It was also one of the first mainstream games to feature an uncensored sex scene, which was quite controversial at the time of release.