Dreamfall Chapters: The Longest Journey |
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Developer(s) |
Red Thread Games Blink Studios |
Publisher(s) | Deep Silver |
Distributor(s) | Steam |
Director(s) | Ragnar Tørnquist |
Producer(s) | Rakel Johnsen |
Designer(s) | Martin Bruusgaard Quintin Pan |
Programmer(s) | Audun Tørnquist Morten Nøst |
Artist(s) | Christer Sveen Kjetil Hjeldnes |
Writer(s) | Ragnar Tørnquist Dag Scheve |
Composer(s) | Simon Poole |
Series | The Longest Journey |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One |
Release date(s) |
Book One
Book Two
Book Three
Book Four
Book Five
The Final Cut
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Genre(s) | Adventure |
Mode(s) | Single-player |
Dreamfall Chapters: The Longest Journey (Norwegian: Drømmefall Kapitler: Den lengste reisen) is an episodic 3D adventure game with emphasis on character interaction, exploration of the game world, and puzzle solving. It is a sequel to the adventure games The Longest Journey and Dreamfall: The Longest Journey. The game was released for PC in five episodes between 21 October 2014 and 17 June 2016. The updated "Final Cut" version will be released on physical media for the PC, PlayStation 4, and Xbox One on 24 March 2017.
The Longest Journey series is set in two parallel universes: Stark, a cyberpunk future Earth, and Arcadia, its magical fantasy counterpart. Chapters takes place in 2220 CE and continues the story of Dreamfall, whose protagonist Zoë Castillo had uncovered a criminal conspiracy that aimed to enslave both Stark and Arcadia by stealing their residents' dreams. Although Zoë managed to disrupt the conspirators' plans, she was betrayed and left in a coma at the end of Dreamfall, and has to find her purpose in life again in Chapters. The writers described the narrative theme of the game as "chapters of life".
Dreamfall Chapters was developed by Red Thread Games, an independent studio founded by Ragnar Tørnquist, who wrote and directed the previous two games. Funcom, the owners of The Longest Journey IP, had licensed the rights to develop the next installment out to Tørnquist's studio. Its development was crowd-funded by a Kickstarter campaign that raised over $1.5 million, with additional funding provided by the Norwegian Film Institute.