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Dreamblade

Dreamblade
Players Two or Four
Setup time < 5 minutes
Playing time < 50 minutes
Random chance Some
Skill(s) required Miniatures
Arithmetic

Dreamblade is a collectible miniatures game created by Wizards of the Coast that debuted on August 9, 2006, the day before Gen Con Indy. The game is a strategy contest that includes an element of chance which comes into play through various die rolls.

Similar to Magic: The Gathering, each game represents a battle between very powerful individuals, in this case psychics called "Dream Lords." These Dream Lords battle one another across the landscape of humanity's collective unconscious by spawning dream creatures out of human emotions, in particular Valor, Fear, Madness, and Passion. Dreamblade's restricted landscape and army-building rules (among other things) result in many aspects which are more similar to a collectible card game than a typical miniature game.

In October 2007, Wizards of the Coast officially announced that they would no longer produce Dreamblade following the Night Fusion expansion set.[1]

In a game of Dreamblade, two players engage in a duel. The game is won by the first player to gain six "victory points". A "victory point" is gained by the player with the most "conquest points" at the end of a turn, earned by controlling territories and destroying your opponent's creatures. Some abilities also grant "victory points".

Each player begins with a warband composed of no more than 16 miniatures. In the course of the game these miniatures are put into play where they are used to accumulate conquest points towards winning the turn, and from there the game. There are two types of miniatures, creatures and locations. The miniatures, along with the playing area, and special six-sided attack dice comprise the unique elements of the game.

Miniatures: The playing pieces of the game and the only element that is collectible. Each miniature will have a common, uncommon or rare designation. There are two types of miniatures, creatures and locations.

Playing area: The playing area is a five by five grid. Players start out on opposite corners of the grid (this is known as the player's portal). The back row is known as the spawning row, and the center 3×3 grid is known as the key cells.

Attack Dice: Attack dice are six-sided (see the attached picture). Two of their faces count as misses (diamonds), three of the faces count as damage, with a one-point, two point, and three point damage face. The final face is the dreamblade, which is used to power the special abilities of the miniatures in the game; unlike other games, these abilities are not optional – any blades rolled on a turn must be used if possible.


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