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Drakh


The Drakh are a fictional alien race in the Babylon 5 universe. The Drakh were dark servants for the race of First Ones known as the Shadows. They appeared in the fourth and fifth seasons of Babylon 5, as well as the television movie, A Call to Arms. The Drakh are a ruthless, malevolent race who become prominent adversaries to the Interstellar Alliance following the conclusion of the Shadow War in 2261. Armed with the technology left behind by their Shadow masters, the Drakh are determined to assume their vacant role and, with the aid of other former Shadow allies, use it to establish dominion over the galaxy.

Mongoose Publishing's Babylon 5 Roleplaying Game has released a Drakh Sourcebook.

The Drakh are reptilian in appearance, possessing a stocky build with heavy endo and exo-skeletal systems. The Drakh have scaly skin that is dark grey or green in appearance.

They have an undetermined hive mind mentality, and possess the ability to communicate with one another over great distances in space. The name "Drakh" is used as both a collective and personal name. In the Legion of Fire book trilogy we learn that the Drakh do have names, and that the Drakh who controls Londo Mollari is known as Shiv'kala.

The Drakh also grow parasitic extensions of their being, known as Keepers, on their bodies. The Keepers are partially sentient creatures resembling a large, flesh-covered nervous system with protruding legs that also function as probosci to insert and innervate the nervous systems of other beings. The Keepers function as remote control systems for the Drakh's conscripted servants; they attach a Keeper to a host organism as a means of controlling and monitoring the person through telepathic relay. This control can be weakened or neutralized through the consumption of large quantities of certain chemicals, such as alcohol. A Keeper is primarily a passive agent that merely monitors and relays information, but is also capable of direct control and neurological interference such as pain induction, paralysis, or physical violence. In their conscious state, a Keeper is invisible. A Keeper can never be fully removed from the host; the internal segments will break away from the outer shell and regenerate the full body from inside. A Keeper can only be destroyed by killing the Drakh from which it was spawned.


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