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Drakan: The Ancients' Gates

Drakan: The Ancients' Gates
Drakan - The Ancients' Gates Coverart.png
Developer(s) Surreal Software
Publisher(s) Sony Computer Entertainment
Designer(s) Alan Patmore
Composer(s) Erik Aho
Series Drakan
Engine Riot engine
Platform(s) PlayStation 2
Release
  • NA: January 28, 2002
  • PAL: July 5, 2002
Genre(s) Action-adventure
Mode(s) Single-player

Drakan: The Ancients' Gates is an action-adventure PlayStation 2 game with RPG elements by Surreal Software. It is the sequel to the 1999 PC game Drakan: Order of the Flame.

The gameplay of Drakan: The Ancients' Gates is fairly identical to its predecessor. It consists of two parts - in the air and on the ground. While in the air, the duo is superior to any kind of non-aerial foe but to defeat flying enemies takes a great deal of maneuvering and aiming. On (and under) the ground, Rynn has to fight alone unless Arokh can find a way to follow her, which usually isn't the case since the only places where they cannot fly are narrow dungeons.

This game takes place sometime after the events in Order of the Flame. Rynn and Arokh answer a call from the city of Surdana. Lady Myschala of Surdana asks for Rynn and Arokh's assistance. An evil race of three-faced beings known as the Desert Lords have begun rallying the monsters from around the world (similar to how the Dark Union did in Order of the Flame) and have begun enslaving humans. Around the world there exist four gateways that lead to the world where the dragon mother, Mala-Shae, and her brood have been slumbering since the Dark Wars. Only a Dragon of the Elder Breed can open the gates and this is why Rynn and Arokh (more specifically, Arokh) are needed to open these gates, so that the humans can once again bond with dragons and fight back against the Desert Lords. Along the way, the two of them must go on various side quests to accomplish goals leading them to the ultimate goal.

The story begins with Rynn, the protagonist, returning to her village and finding it destroyed and all the inhabitants killed. Arokh, her dragon friend, tells her that voices speaking in an ancient language are calling them to Surdana. Arohk leaves for Surdana, while Rynn catches up later after burying the dead in her village.

In Surdana, Rynn meets with Lady Myshala, the city's ruler, who tells her about Mala-Shae and the Spirit Dragons. She then shows Rynn the gateway in Surdana they will use to return. Rynn is tasked with opening four other gates throughout the land of Drakan, which will allow the Spirit Dragons to return.

Over the course of the game, Rynn and Arokh manage to open three of the gates. The fourth is guarded by a golem known as the Pain Golem. The golem is aided by Jasaad Duthane, leader of the Desert Lords, who has worked to impede Rynn in her quest throughout the game. Rynn and Arokh defeat the golem, which falls on Jasaad, crushing him. After Rynn opens the final gate, Mala-Shae and her Spirit Dragons return to Drakan and help rid the land of Desert Lords and evil beasts.


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