Genre | Role-playing games |
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Publisher | TSR |
Publication date
|
1996 |
Media type | Boxed set |
Dragonlance: Fifth Age is an accessory for the SAGA System, published in 1996. It uses the setting of Dragonlance, which originally was used in the Advanced Dungeons & Dragons fantasy role-playing game.
Dragonlance: Fifth Age is a diceless role-playing game, where players use cards instead of dice for character creation, determining success of actions, and resolving combat. Each player holds a hand of cards with values on them from 1 at the lowest to 10 at the highest. The size of a player's hand is determined by how many quests or scenarios that player's character has completed. Whenever a skill test is to be made or a combat change resolved, the player plays a card and adds the value of the card to an attribute number; if the total is higher than the value determined by the referee, the character succeeds. The dramatic roles of Dragonlance characters is stressed throughout the manual, and assumes that mundane actions such as purchasing standard gear are not necessary to role-play. The game features an open spell system rather than a set spell list, where a player describes what his hero is attempting using the magical abilities open to him, and the referee decides to what extent the hero is successful.
Dragonlance: Fifth Age was published in a boxed set, which contained three books, a deck of cards, a map of Krynn, a two-panel quick reference card, and eighteen character cards. The books were The Book of the Fifth Age, Dusk or Dawn, and Heroes of the New Age. The Fate deck was made up of eighty two cards in nine suits, with eight suits consisting of nine cards and the last one having ten.
This set takes place 30 years after the second Cataclysm of Krynn, with the old gods of Krynn having left after the destruction brought by Chaos. The game is based in the new Krynn era, that of the Fifth Age, also known as the Age of Mortals. Dragon Overlords now rule much of Ansalon, and have slaughtered the other dragons for their lifeforce. Although the Dragon Lords remain, Man is now the dominant force in Ansalon. The world's old magic is gone, and creatures such as the good dragons, silvanesti elves, and kender live in fear. It is a time of chaos, with rival factions vying for power and the Dragons desperately attempting to reassert their authority.