Character levels | 10-15 |
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Authors | Paul Arden Lidberg |
First published | 1993 |
Dragon Mountain is a deluxe boxed set adventure published in 1993 for the Dungeons & Dragons fantasy role-playing game.
The box includes six poster-sized maps, half of which are tactical displays of village and battlefield settings, while the rest detail the three-levels of the mountain's interior. Six cardstock mini-maps show self-contained sections of the mountain that can be attached to the poster maps at various locations or simply set aside. The new Monstrous Compendium pages showcase several opponents, such as the gnasher and the brain spider.
Book One outlines the search for a map to Dragon Mountain, a plane-shifting construct that appears in a random location every couple of decades, and a magical item that will improve the party's chance of survival once they get inside. The hunt takes the player characters to a variety of sites, such as crypt of dancing wights and a snake-infested swamp. Books Two and Three lead the characters through the city-sized labyrinth of Dragon Mountain, a maze of traps, ambushes, and dead ends. The adventure concludes with a journey through foggy ruins that leads to the home of the dragon.
The Dragon Mountain set, an Advanced Dungeons & Dragons game supplement, was published by TSR, Inc. as a boxed set including three 64-page books, six 32" × 21" map sheets, eight monster sheets (in Monstrous Compendium format), 12 reference cards, 14 player-handout sheets, cardstock counter sheet, and 24 plastic bases. Design was by Paul Arden Lidberg and Colin McComb, with editing and additional design by Thomas M. Reid, with illustrations by Tony DiTerlizzi, Larry Elmore, and Jeff Easley and cover by Paul Jaquays.
Rick Swan reviewed Dragon Mountain for Dragon magazine #200 (December 1993). According to Swan, "Dungeon-crawlers will think they've died and gone to heaven when they visit Dragon Mountain, a city-sized labyrinth that revitalizes the AD&D game's hoariest conventions. It's a funhouse of foul-tempered monsters and convoluted traps, designed for characters with the stamina of Greek gods and an appetite for abuse. Best of all, it boasts one of the nastiest, sneakiest surprises I've ever seen in a fantasy adventure" which involves hundreds of "one of the game's most underused and underappreciated adversaries". He felt that "A project this ambitious deserves a lavish package, and the designers deliver in spades," calling the documents, diagrams, and other player handouts "fun". He compliments the designers, stating that "Paul Lidberg and Colin McComb opt for clean, no-frill prose, making it easy for the DM to track the serpentine plot. Every encounter makes sense, quite an accomplishment for a dungeon this size."