DragonFable | |
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Developer(s) | Artix Entertainment |
Publisher(s) | Artix Entertainment |
Engine | Adobe Flash |
Platform(s) | Microsoft Windows |
Release date(s) | 31 November 2005 (Beta) 9 June 2006 (Live) |
Genre(s) | Role-playing game |
Mode(s) | Single-player |
DragonFable is a free-to-play, online, browser-based, single-player, fantasy, role-playing game developed by Artix Entertainment and updated on a weekly basis. Players may access additional game content—including housing, as well as exclusive quests, events, and equipment—by upgrading their accounts for a one-time fee.
Players control their character via pointing and clicking on the screen in various areas to navigate the player character to the point where they click. Most items are activated either simply by running into them, or by pressing a button that will appear when the point is reached (when outside of battle). Battle is typically entered by making contact or entering within a certain area around a "monster". Other times, however, combat can be entered in actions along with a basic "Attack!" button. (Attacks all have a specific "element" of damage, such as Fire or Wind). Players have two health potions and two mana potions, restoring each respectively. The attacks the player can use are determined mostly by what class they are using. Each class has a set of armor unique to that class and a different set of attacks. Most fighting takes place in "Quests", missions involving a set storyline and the fighting of monsters. Most quests feature a "Boss" character, which is a particularly powerful monster, often having a small dialogue with the player pre-fight (and sometimes post-fight). Defeating enemies earns "Exp Points" which causes the player character to level up when they earn enough. Gold and items are also common rewards.
In Book 1, the player is introduced into the story as a hero from an unknown location arriving to Lore (the world of DragonFable). The player is also destined to become a dragonlord who will own one of the two great dragons, both unhatched in separate boxes (black and white) at the start of the game. Obtaining the dragon egg from the black dragon box is one of the two major story lines in Book 1 and the rest of the game. The player must stop the primary antagonist, Sepulcher who is a Doomknight and possesses the white dragon box from capturing elemental orbs in order to achieve ultimate power and world domination. This leads to a series of quest chains, a saga for each orb. There are many other smaller story lines in Book 1. Among them are Xan's saga, Ravenloss saga, Nythera's saga, etc. Seasonal quest chains appear during Christmas (Frostval in game), Friday the 13th, Thanksgiving, Valentines (Hero's heart day) and Halloween (Mogloween) which may occasionally tie into the larger plot throughout the game.