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Dracula 4: The Shadow of the Dragon

Dracula 4: The Shadow of the Dragon
Dracula 4 - The Shadow of the Dragon.jpg
Developer(s) Koalabs Studio
Publisher(s) Microïds
Producer(s) Franck Berrios
Designer(s) Marianne Tostivint
Programmer(s)
  • Xavier Bigand
  • Bruno Deligny
Artist(s) Olivier Train
Writer(s) Marianne Tostivint
Composer(s) Pierre Estève
Platform(s) Windows, OS X, iOS, Android
Release Windows & OS X
  • WW: June 18, 2013
iOS
  • WW: December 5, 2013
Android
  • WW: March 13, 2014
Genre(s) Point-and-click adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 32/100
Review scores
Publication Score
Adventure Gamers 1.5/5 stars
Adventure Classic Gaming 2/5 stars
GameBoomers C
GamesReviews 4/10

Dracula 4: The Shadow of the Dragon is a 2013 point-and-click adventure video game developed by Koalabs Studio for Microsoft Windows, OS X, iOS, and Android. It was published on all systems by Microïds. In 2013 the game was released on GOG.com, and in 2014 was bundled with its sequel, Dracula 5: The Blood Legacy. Later in 2014, the bundle was released on Steam.

The game follows 2000's Dracula: Resurrection and Dracula: The Last Sanctuary, and 2008's Dracula 3: The Path of the Dragon. The plot is unrelated to Resurrection and Last Sanctuary, but is the first of a two-part loose sequel to Path of the Dragon, telling the story of Ellen Cross, an art restorer employed at the Metropolitan Museum of Art. When a precious set of fifteen paintings is lost at sea during a storm, Ellen is called to investigate when one of the supposedly lost paintings is auctioned in Budapest. Her investigation soon brings her into contact with Bram Stoker's great-grandson, a mysterious uncatalogued sixteenth painting, and the legacy of Vlad Tepes. The second part of the story, Dracula 5: The Blood Legacy, was released in November 2013.

Shadow of the Dragon received very little attention in the mainstream gaming press, with limited coverage from professional critics, and what reviews it did receive were negative. Critics were especially disparaging about the length of the game, the linearity of the gameplay, and the implementation of the health system.


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