Author | Nigel Findley, Christopher Kubasik, Carl Sargent, John Terra, and William Tracy |
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Genre | Role-playing game |
Publisher | TSR |
Publication date
|
1990 |
Cover of Draconomicon
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|
Author | Andy Collins, Skip Williams, James Wyatt |
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Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date
|
November 2003 |
Media type | Print (Hardcover) |
Pages | 288 |
ISBN | |
OCLC | 53447707 |
LC Class | GV1469.62.D84 D836 2000 |
The Draconomicon is an optional sourcebook for the Dungeons & Dragons role-playing game, providing supplementary game material focusing on dragons. Different versions of the Draconomicon have been printed for different editions of Dungeons & Dragons. The book's name would loosely be translated to Book of Dragon Names as a reference to the Necronomicon.
The 2nd edition Draconomicon, the first book for Dungeons & Dragons by this title, was designed by Nigel Findley, with four adventures designed by Christopher Kubasik, Carl Sargent, John Terra, and William Tracy. It was released in 1990 as a Forgotten Realms sourcebook. The book features cover art by Jeff Easley (uncredited), and interior illustrations by Brom, David Dorman, Keith Parkinson, Terry Dykstra, Fred Fields, Robin Raab, Valerie Valusek, and Karl Waller.
The book includes new dragons, among them steel, yellow, and mercury. It contains general reference information about dragons, geography in the Forgotten Realms relating to dragons, dragon psychology, advice on role-playing dragons, along with new dragon species, a "hall of fame" of important dragons, new magic for dragons, a "hunter's guide", and four short adventures featuring dragons.
Rick Swan reviewed the original Draconomicon for Dragon magazine #180 (April 1992). He calls the book an "entertaining collection of draconic odds and ends". According to Swan, "The fanciful essays discussing behavior and customs [...] makes for a delightful read, while the Spelljammer material clears up a few questions about dragons in space. Less successful are the adventures, four rather routine excursions that feature promising plots but suffer from a lack of development; one or two longer adventures would have been preferable to four short ones."