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Doomdark's Revenge

Doomdark's Revenge
DoomdarksRevengecover.jpg
Developer(s) Mike Singleton
Publisher(s) Beyond Software
Designer(s) Stewart Peart (C64)
Platform(s) ZX Spectrum
Commodore 64
Amstrad CPC
Commodore Plus/4
Release
  • EU: 1985
Genre(s) Role-playing, strategy
Mode(s) Single-player

Doomdark's Revenge is a role-playing and strategy video game developed by Mike Singleton and published by Beyond Software for the ZX Spectrum, Commodore 64 and Amstrad CPC in 1985. It is a sequel to Singleton's 1984 seminal The Lords of Midnight and has similar game mechanics but adds more detail and complexity with the number of characters and locations increased.

In Doomdark's Revenge, the hero of the first game, Luxor the Moonprince, goes into the savage wastes of Icemark to save his son Morkin and defeat the evil Empress Shareth, daughter of his enemy Doomdark. Despite what the title suggests, Doomdark himself, who was killed in the first game, does not actually return in the sequel.

Like its predecessor, Doomdark's Revenge was a major critical success and a commercial hit. It was supposed to be followed the sequel titled Eye of the Moon in 1989, which was never finished. Another sequel, Lords of Midnight: The Citadel, was eventually released in 1995.

The game has five factions to be recruited or fought: the Fey, the Barbarians, the Dwarfs, the Giants, and the Icelords. The main difference between this game and The Lords of Midnight is that the lords now all move and react independently, no longer content to sit in their castles and wait to be recruited. The enemy leader, Shareth, also moves around, attempting to recruit armies and lords to her cause, so a major part of the game involves recruiting sufficient forces to counter hers. This makes the relationship between lords very important, as some lords can only be recruited by certain others. Certain lords are vassals of certain others, and some may only be recruited by their lieges. Recruiting a liege does not, however, automatically recruit all his vassals, nor their respective vassals. Lords may also cooperate, recruit and fight each other independently, making the world much more dynamic than the previous game. There are many magic items to be found, most belonging to a single lord and having 'power in battle', as well as magic crowns, and the landscape and its features hold many surprises for the player.


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