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Doctor Who: Worlds in Time

Doctor Who: Worlds in Time
Doctor Who Worlds in Time logo.jpg
Official logo
Developer(s) Three Rings Design
Publisher(s) Sega
Platform(s) Adobe Flash
Release 12 March 2012
Genre(s) MMORPG
Mode(s) Multiplayer

Doctor Who: Worlds in Time was a massively multiplayer online role-playing game created for the Adobe Flash platform developed by Three Rings Design. It was based on the science fiction series Doctor Who and was commercially released on 12 March 2012 and was closed on 3 March 2014.

Players were able to control the player and the TARDIS as they completed challenges set by The Doctor to save the universe from various enemies. They had to solve puzzles to complete some of the tasks. In most of the adventures, players could also be paired up with other controllable players, or with other real-time players.

Throughout the game, players were able choose to embark on Missions or Adventures where they were required to complete certain minigames in order to collect shards. The adventures (formerly called Interventions) were plot-driven quests that are divided into story arcs. New planets became available after the successful completion of several adventures.

Just like adventures, missions involved completing a minigame in order to collect shards for the Doctor. They did not affect the plot, however. New missions became available after completing adventures or a previous mission, and players were able to select which missions to accept. There were four types of missions: Planet, Enemy, Reward, and Access. An access mission (also called Doctor Mission) was a special kind of mission that requires three specific shards to be unlocked.

There were six kinds of puzzle-based minigames that players must complete in order to proceed through to the next area of their adventure or mission.

Lockpick: To unlock a door, players must clear the pins out of the tumbler. Players use their gadget to shoot pins onto the lock tumbler to unlock it. When there are three or more pins of the same color aligned, they will disappear.

Repair: To repair terminals or other devices, players must close off a circuit. Players move and rotate wires in order to connect the source to the terminal before time runs out.

Hack: To hack a terminal, players must clear firewalls by clicking a group of two or more blocks of the same color and rotate the board to allow their avatar to enter the system-core.

Barricade: To build a barricade, players must grab and place pieces to create solid rows that block enemy advances. Enemies will continuously break down the barrier, so players must keep building the barricade up.


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