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Disney's Pocahontas (video game)

Disney's Pocahontas
Pocahontas Sega Genesis Cover.jpg
Sega Genesis version cover art
Developer(s) Funcom (Mega Drive/Genesis)
Tiertex (Game Boy)
Publisher(s) Mega Drive/Genesis
Game Boy
THQ (Black Pearl Software)
Producer(s) Gaute Godager (Mega Drive/Genesis)
Dympna Forkin (Game Boy)
Programmer(s) Carl-Hendrik Skårstedt (Mega Drive/Genesis)
Chris Brunning (Game Boy)
Artist(s) Ole-Petter Rosenlund (Mega Drive/Genesis)
Kevin Knott (Game Boy)
Composer(s) Patrick Collins (Mega Drive/Genesis)
Mark Ortiz and John Prince (Game Boy)
Platform(s) Sega Genesis
Game Boy
Release Mega Drive/Genesis
  • NA: June 1996
  • EU: September 1996
Game Boy
  • NA: June 10, 1996
  • EU: 1996
Genre(s) Platform
Mode(s) Single-player
Review score
Publication Score
Game Boy Mega Drive
AllGame 2.5/5 stars 3/5 stars

Disney's Pocahontas is a platform game based on the film of the same name. The Sega Genesis/Mega Drive version was developed by Funcom on contract with Disney and was released on January 1, 1996. It was followed by a later version for the Game Boy developed by Tiertex Design Studios and released on June 10, 1996, nearly a year after the film's premiere. A Super Nintendo Entertainment System version of the game was under development around the same time as the Mega Drive/Genesis version, but was canceled due to development being too far behind to coincide with the Mega Drive/Genesis release.

In the game, the player plays as Pocahontas and Meeko, switching between the two frequently to overcome obstacles, with the help of NPC Flit. Along the way, as Pocahontas, the player gains various new abilities from various animal spirits by helping them. The game follows the plot of the film, but with many variations in situations and events.

The Genesis version was moderately well received by critics. The four reviewers of Electronic Gaming Monthly criticized the controls but praised the graphics and especially the innovative and challenging puzzle design, and gave it a 7 out of 10.GamePro, in contrast, found the puzzles to be easy and uninteresting, but felt this was appropriate for the game's young target audience and also praised the graphics.


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