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Directive (programming)


In computer programming, a directive pragma (from "pragmatic") is a language construct that specifies how a compiler (or other translator) should process its input. Directives are not part of the grammar of a programming language, and may vary from compiler to compiler. They can be processed by a preprocessor to specify compiler behavior, or function as a form of in-band parameterization.

In some cases directives specify global behavior, while in other cases they only affect a local section, such as a block of programming code. In some cases, such as some C pragmas, directives are optional compiler hints, and may be ignored, but normally they are prescriptive, and must be followed. However, a directive does not perform any action in the language itself, but rather only a change in the behavior of the compiler.

This term could be used to refer to proprietary third party tags and commands (or markup) embedded in code that result in additional executable processing that extend the existing compiler, assembler and language constructs present in the development environment. The term "directive" is also applied in a variety of ways that are similar to the term command.

In C and C++, the language supports a simple macro preprocessor. Source lines that should be handled by the preprocessor, such as #define and #include are referred to as preprocessor directives.

Another C construct, the #pragma directive, is used to instruct the compiler to use pragmatic or implementation-dependent features. Two notable users of this directive are OpenMP and OpenACC.

Syntactic constructs similar to C's preprocessor directives, such as C#'s #if, are also typically called "directives", although in these cases there may not be any real preprocessing phase involved.


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