Code | 11662 |
---|---|
Rules required | 2nd Ed AD&D |
Character levels | 10 - 13 |
Campaign setting |
Greyhawk Ravenloft Planescape |
Authors |
Bruce R. Cordell Steve Miller |
First published | 2000 |
Die Vecna Die! is an Advanced Dungeons & Dragons (AD&D 2nd edition) module released in 2000 by Wizards of the Coast, Inc.. The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. It was one of the last official adventures released for the 2nd edition of Dungeons & Dragons.
This adventure, and Vecna's multiverse-shattering plan contained within it, have been used by some D&D fans as an in-game explanation of the differences between the 2nd and 3rd editions of Dungeons & Dragons. The closing paragraph of the module reads as follows:
Die Vecna Die! was written by Bruce R. Cordell and Steve Miller, with cover art by Paul Bonner and interior art by Kevin McCann. It is a 160-page softcover book designed for four to six characters of levels 10 to 13.
Shannon Appelcline comments that for the end of the Advanced Dungeons & Dragons line, Wizards produced Die Vecna Die! as "an original adventure that touched upon the oldest locales and the most ancient myths of the D&D game, while still presenting something entirely new. The result was […] an adventure that played two ancient artefacts – the Eye and Hand of Vecna – against the cambion demigod Iuz and which featured a trek through the campaign settings of Greyhawk, Ravenloft and Planescape. It was the final product published under the TSR brand, the final book for AD&D and truly the end of an era."