Deus Ex: Invisible War | |
---|---|
Developer(s) | Ion Storm |
Publisher(s) | Eidos Interactive |
Director(s) | Harvey Smith |
Producer(s) |
|
Designer(s) | Ricardo Bare |
Programmer(s) | Chris Carollo |
Artist(s) |
|
Writer(s) | Sheldon Pacotti |
Composer(s) |
|
Series | Deus Ex |
Engine | Unreal Engine 1.5 |
Platform(s) | |
Release date(s) | |
Genre(s) | Action role-playing, first-person shooter, stealth |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 83.65% (PC) 85.36% (Xbox) |
Metacritic | 80/100 (PC) 85/100 (Xbox) |
Review scores | |
Publication | Score |
Eurogamer | 8/10 |
GameSpot | 8/10 |
IGN | 9.0/10 |
Deus Ex: Invisible War is an action role-playing stealth video game developed by Ion Storm and published by Eidos Interactive. Released simultaneously for Microsoft Windows and the Xbox on December 2, 2003, the game is a sequel to the critically acclaimed Deus Ex. The game takes place in 2072, twenty years after Deus Ex, in a world being rebuilt after a catastrophic event called "The Collapse". Following a terrorist attack that destroys the city of Chicago, the player assumes the role of Alex D, a trainee at the Tarsus Academy, whose support is sought by several organizations. As the game progresses, the player learns of conspiratorial factions which seek to drastically change the world.
Invisible War was designed to allow player choice in both plot and gameplay, with branching plot lines and emergent gameplay elements. Upon its release, the game received high critical acclaim for its graphics, gameplay and freedom of choice, but criticism was directed towards below-par enemy AI and design choices that made the game seem over simplified. As of April 2011, the game has sold over 1.2 million copies. The game was eventually followed by a 2011 prequel to both it and the original game, Deus Ex: Human Revolution.
Like its predecessor Deus Ex, Invisible War is a first-person game, playing from a character's eye view in a 3D environment. The game combines gameplay mechanics from multiple game genres, including stealth, role-playing video game and first-person shooter. Regarding the categorization of Invisible War, Warren Spector stated, "... the whole genre thing, it's like 'Is Deus Ex a science-fiction game or a shooter?' Forget about shooter, role-playing, action and adventure... forget about those categories. ... [I]f I make a first-person perspective Western, is it a Western or a shooter? The whole idea of genre is a mess when you start applying it to games. It gets in the way of serious thought about games ... when you're in the trenches making a game, you're kinda just making a game".