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Deus Ex: Invisible War

Deus Ex: Invisible War
Dxinvwar.jpg
Developer(s) Ion Storm
Publisher(s) Eidos Interactive
Director(s) Harvey Smith
Producer(s)
  • Bill Money
  • Paul Weaver
Designer(s) Ricardo Bare
Programmer(s) Chris Carollo
Artist(s)
  • Whitney Ayres
  • Sergio Rosas
Writer(s) Sheldon Pacotti
Composer(s)
Series Deus Ex
Engine Unreal Engine 1.5
Platform(s)
Release date(s)
  • NA: December 2, 2003
  • EU: March 5, 2004
Genre(s) Action role-playing, first-person shooter, stealth
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 83.65% (PC)
85.36% (Xbox)
Metacritic 80/100 (PC)
85/100 (Xbox)
Review scores
Publication Score
Eurogamer 8/10
GameSpot 8/10
IGN 9.0/10

Deus Ex: Invisible War is an action role-playing stealth video game developed by Ion Storm and published by Eidos Interactive. Released simultaneously for Microsoft Windows and the Xbox on December 2, 2003, the game is a sequel to the critically acclaimed Deus Ex. The game takes place in 2072, twenty years after Deus Ex, in a world being rebuilt after a catastrophic event called "The Collapse". Following a terrorist attack that destroys the city of Chicago, the player assumes the role of Alex D, a trainee at the Tarsus Academy, whose support is sought by several organizations. As the game progresses, the player learns of conspiratorial factions which seek to drastically change the world.

Invisible War was designed to allow player choice in both plot and gameplay, with branching plot lines and emergent gameplay elements. Upon its release, the game received high critical acclaim for its graphics, gameplay and freedom of choice, but criticism was directed towards below-par enemy AI and design choices that made the game seem over simplified. As of April 2011, the game has sold over 1.2 million copies. The game was eventually followed by a 2011 prequel to both it and the original game, Deus Ex: Human Revolution.

Like its predecessor Deus Ex, Invisible War is a first-person game, playing from a character's eye view in a 3D environment. The game combines gameplay mechanics from multiple game genres, including stealth, role-playing video game and first-person shooter. Regarding the categorization of Invisible War, Warren Spector stated, "... the whole genre thing, it's like 'Is Deus Ex a science-fiction game or a shooter?' Forget about shooter, role-playing, action and adventure... forget about those categories. ... [I]f I make a first-person perspective Western, is it a Western or a shooter? The whole idea of genre is a mess when you start applying it to games. It gets in the way of serious thought about games ... when you're in the trenches making a game, you're kinda just making a game".


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