Detroit: Become Human | |
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Developer(s) | Quantic Dream |
Publisher(s) | Sony Interactive Entertainment |
Director(s) | David Cage |
Producer(s) | Guillaume de Fondaumière |
Writer(s) | David Cage |
Platform(s) | PlayStation 4 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Detroit: Become Human is an upcoming neo-noir thriller video game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4.
The plot revolves around several playable characters, all of whom are androids; among them Kara, who escapes the factory she was made in to explore her newfound sentience; and Connor, whose job it is to hunt down deviant androids like Kara. The characters may survive or perish depending on the choices that are made, which serve to shape the story as customised by the player.
Detroit: Become Human is derived from Quantic Dream's 2012 tech demo Kara. Valorie Curry returns to reprise the title role. To research the setting, the developers visited Detroit, Michigan. Quantic Dream built a new engine to complement the game and cast hundreds of actors from Los Angeles, London and Paris before commencing a year-and-a-half-long process of shooting and animation. The script took director David Cage more than two years to write.
Detroit: Become Human is an action-adventure game played from a third-person view. There are multiple playable characters in the game who can die as the story continues without them; as a result, there is no "game over" message following a character's death. The story will branch out depending on which choices are made. The more information one collects within an allotted time, the greater the chance of success will be in deciding a course of action. Obtaining clues at crime scenes allows the player to reconstruct and replay the events that occurred.